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Ahhh, so the "DLPalette" header that was being considered as "32 bytes" actually contains information about how the tiles animate.
That's true, Nexus tiles do glow/animate.
I presume that a PAL would define the "number" of additional palette files to cycle through (numberOfColorsForAnimation) and have a list of the PAL indicies to use/cycle through (ColorAnimationOffset).
Thanks again @DDeokk for providing this, much appreciated!
About header
byte PaletteMagicWord[10] ="DLPalette";
byte unknown[14];
byte numberOfColorsForAnimation;
byte unknown2[7];
byte ColorAnimationOffset[2 * numberOfColorsForAnimation];
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