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The Connect function now takes an additional Video Codec parameter that allows the user to set the video codec to be used in the conference.
The On Disconnected event is now also triggered automatically after receiving an error that disconnected the client from the conference.
The Set Log Settings function now takes an additional Log to Console parameter that allows the C++ SDK to log directly into the Unreal Output Log.
The Set Log Settings function now takes an additional Log to File parameter that sets whether the C++ SDK logs should be written to a file. In previous versions, logs were always written to a file.
Removed data related to bot injection from the Participant Info structure.
The W_DolbyIOSampleMenu widget is now placed in Content/WidgetSamples and is composed of several other sample widgets to control groups of functionalities:
W_DolbyIOSampleAudioControls
W_DolbyIOSampleConferenceControls
W_DolbyIOSampleDeviceControls
W_DolbyIOSampleScreenshareControls
The sample video planes and the sample video material are now placed in Content/VideoSamples.