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Some a slice skips one vertex #3
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The model I am using (dom.stl) has a lot of bad faces, faces which vertexes are all inline. This generates a normal with length 0 (x=0 and y=0). [HYPOTHESIS] When creating a line and comes to a line of the bad face the algorithm cannot detect it has to continue the line. Instead it finishes the line leading to this behaviour. |
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When slicing some times a slice skips one vertex (see attached screenshot).
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