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fixed AEntitySortedSetSystem generation when not using buffer (fixes #11
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Doraku committed Sep 25, 2022
1 parent 17c801e commit 4ca762a
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3 changes: 3 additions & 0 deletions documentation/NEXT_RELEASENOTES.txt
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## Bug fixes

- fixed AEntitySortedSetSystem generation when not using buffer (#11)
2 changes: 1 addition & 1 deletion source/DefaultEcs.Analyzer/Generators/SystemGenerator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -358,7 +358,7 @@ public void Execute(GeneratorExecutionContext context)
}
else if (type.IsAEntitySortedSetSystem(out IList<ITypeSymbol> _))
{
WriteConstructor(code, type, "World world", "world, CreateEntityContainer");
WriteConstructor(code, type, "World world", "world, CreateEntityContainer, false");
}
else
{
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