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Entity.Set, EntitySetSameAs and EntitySetSameAsWorld will now reenabl…
…e the component if it was disabled
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## Breaking changes | ||
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- Entity.Set, EntitySetSameAs and EntitySetSameAsWorld will now reenable the component if it was disabled | ||
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## New features | ||
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- World.SetMaxCapacity can now be called multiple times for the same component type (#149) | ||
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## Bug fixes | ||
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- fixed TextSerializer not using invariant cultur during serialization (#170 thanks to @Helco) | ||
- fixed TextSerializer not using invariant culture during serialization (#170 thanks to @Helco) |
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