Skip to content

[1.20.5] Pandamium Mob Heads Preview v1.1.0

Latest
Compare
Choose a tag to compare
@DorkOrc DorkOrc released this 30 Apr 21:35

Changes for Users

  • Added heads for all Wolf variants. There are 3 heads per wolf variant - normal, angry, and tamed - however the tamed variant does not drop on the server and so does not appear in the shulker boxes. You can get them with /loot give @s loot pandamium.mob_heads:heads/wolf/<variant>_wolf_tamed.
  • Updated the Bogged head textures.
  • Updated the names of "Black And White Rabbit" to "White Splotched Rabbit"
  • Renamed "Snow Golem" to "Shorn Snow Golem", and "Snow Golem in a Pumpkin" to "Snow Golem"

Technical Changes

  • Completely rewrote the generator and reworked how the heads are stored to support 1.20.5 changes.
  • Loot tables in the server data pack are no longer inlined, so each mob head variant instead has its own loot table there and in this pack too.
  • The give_all function now just gives the pandamium.mob_heads:groups/all loot table.
  • The heads no longer have a "skullowner name"/profile name, instead their names are stored in the item_name field. If you want this to persist after they are placed and then broken, you will need to modify the player head loot table to copy this component to the item when it drops.
  • In the repository, an assets.zip file is now stored containing the skin files as .pngs for every obtainable mob head.
  • In the repository, an entities.json file is now stored containing information about all the obtainable mob heads.
  • Due to the above two changes, skin_files.json is no longer stored. (tamed wolf heads and christmas mob heads are not stored in either of the above but you can still get their textures by decoding the base64 strings in their loot table files).