Skip to content

๐ŸŽฎ Whack-a-Meteor: A Unity-based space adventure, marrying my coding skills with a love for gaming. This project symbolizes my journey into game development, exploring new frontiers. ๐Ÿš€

License

Notifications You must be signed in to change notification settings

DotanVG/Whack-A-Meteor-2D-Space-Shooter

Folders and files

NameName
Last commit message
Last commit date

Latest commit

ย 

History

18 Commits
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 

Repository files navigation

Game Logo

Whack-A-Meteor-2D-Space-Shooter ๐Ÿš€๐ŸŽฎ

A Unity-based space adventure, marrying my coding skills with a love for gaming.

Welcome to Whack-A-Meteor-2D-Space-Shooter! This project is not just a game; it's a personal journey into the realms of game development. As my first Unity project, it embodies my long-standing dream of merging my passion for coding with interactive entertainment. Dive into this space adventure and help save the galaxy from menacing meteors!

๐ŸŽฏ About This Project

Whack-A-Meteor is a fast-paced 2D space shooter game designed and developed in Unity. The player needs to destroy incoming meteors to protect their space station. Each level increases in difficulty, challenging the player's reflexes and strategic planning.

๐Ÿš€ Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes.

Prerequisites

What you need to run the game:

  • Unity Editor (Version 2022.3.7f1 or later recommended)
  • A suitable IDE for editing code (Visual Studio is recommended)

Installation

  1. Clone the Repository

    git clone https://github.com/DotanVG/Whack-A-Meteor-2D-Space-Shooter.git
  2. Open the Project in Unity

    • Open Unity Hub.
    • Click on 'Add' and navigate to the cloned project directory.
    • Select the project to add it to your Unity projects list and open it.
  3. Open the Project in Visual Studio

    • In Unity, go to Assets > Open C# Project.
    • This will load the project in Visual Studio or your configured external script editor.
  4. Run the Game

    • Back in Unity, open the desired scene from the Assets/Scenes directory.
    • Hit the 'Play' button in Unity to start the game in the editor.

๐Ÿ› ๏ธ Built With

  • C Sharp - The programming language used.
  • Unity - The leading platform for game development.

๐Ÿ–‹๏ธ Author

๐Ÿ“„ License

This project is licensed under the MIT License - see the LICENSE.md file for details.

๐ŸŽจ Assets

The game assets used in this project are from Kenney's Space Shooter Redux. These assets are licensed under the Creative Commons CC0 license.

Kenney.nl

๐ŸŒŸ Contributing

While this project is a personal showcase of my journey in game development, I welcome feedback and contributions that can improve the game and its features.

Game Ship Sprite

Join me on this exciting journey into game development. Let's explore new frontiers together!

About

๐ŸŽฎ Whack-a-Meteor: A Unity-based space adventure, marrying my coding skills with a love for gaming. This project symbolizes my journey into game development, exploring new frontiers. ๐Ÿš€

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages