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Automatic Framework Feature Registration
Many of MDFramework's features require new nodes to be registered with the MDFramework system. By default MDGameInstance will perform these registrations for you automatically.
There are 2 ways to override that behaviour, the first is to override public virtual bool RequireAutoRegister();
in your GameInstance to return true
.
This will then check the Node's class's attributes for [MDAutoRegister]
before registering. Saving you CPU time from iterating every field on the class when a new node is added.
The second method is to instead give the class you don't want to auto register an attribute:
[MDAutoRegister(MDAutoRegisterType.None)]
public class NodeThatWontRegister : Node
{}
Both these methods will require that you call the registration methods manually:
this.PopulateBindNodes();
this.RegisterReplicatedAttributes();
this.RegisterCommandAttributes();
By default you have to manually register MDCommand
using this.RegisterCommandAttributes();
but you can configure a class to auto register everything using
[MDAutoRegister(MDAutoRegisterType.Debug)]
public class NodeThatAutoRegistersEverything : Node
{}
This will autoregister all features, including debug ones like commands.