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Compatibility bug: SparkHammer #21
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More then likely this line need an extra null check.
I'll look at it properly when I'm home though. |
From my log, seems like SH use a HammerMaterial format for their stuff, no underscore |
Likely irrelevant, the issue seems to be that sometimes the repairmaterial stack gets set to null, which is no longer a valid stack for inventories (although none said it can't be for repair materials, but I'll go with them on this.) |
@drakray Would you mind testing the latest build? |
Could start, I got a Missing dependency Forge: any, using Forge 2255 |
fixed that, could you try build 65? |
got a crash that I think was caused by my materials.json, trying without it |
Other than that, it seems that everything work correctly, I must just fix my materials.json |
Alright, let me know if you find something that doesn't seem right. We'll upload the build to curse in the next couple of hours. |
just some weird stuff caused by "dynamic create lumberaxe", because some mod set weird repair material, like ironBlock for GiantHammer, dirt?, stair or nether star??, I dont know which mod does that, but it's weird lol |
Unfortunately you can't override them anymore. (Forge doesn't allow that.) You'll have to talk to the mod devs about that. |
in my materials.json, I just make 3 for Botania, and all FunOres because they don't add tools, so they don't set materials, and I like having Osmium tool(sooo durable :D ) I use to set BaseMetal materials, but it's not 1.11.2 so |
Could there be a way to get which material from the json file is responsible for a crash related to trying to overwrite, show up in the crashlog? |
Check the latest log. It should spit out a message with all the information. |
I found it, just had to search for FATAL and I found it quickly lol |
Using SparkHammer with D3Core(and Lumberjack) make some Hammer crash in anvil, and some Lumberaxe and Hammer to randomly become unavailable
Related crash here
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