Ex Microsoft .NET developer at Tretton37.
I am a software engineer who delivers high quality, maintainable and clean code.
- Ljubljana, Slovenia
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Keggle_PUBG_Player_Archetypes
Keggle_PUBG_Player_Archetypes PublicA player archetype analysis of the PUBG dataset (from Keggle) using High Densinty Clustering (hdbscan)
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Unity_Finite_State_Machine
Unity_Finite_State_Machine PublicThis is a Unity C# implementation of a finite state machine. I find it useful when developing real time systems. Feel free to use it for any of your projects.
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Unity_Occlusion_And_Portal_Shader
Unity_Occlusion_And_Portal_Shader PublicThis project contains two custom shaders made in unity with Cg.
ShaderLab 1
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