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Releases: DoukutsuRandamu/BetaBranch

v1.43, release candidate 1

30 Nov 16:02
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Pre-release

This is probably the last beta before release in the first days of December (this release had too much time in the oven...).

  • Fixed out-of-bounds images for regeneration HUD.

  • Added new gimmick, Defended:

    • it spawns flamethrowers and mini-turrets
    • mini-turret is a smaller variant of turret, that shoots flames
    • mini-turret cannot be destroyed, but gets shut down after taking 50 damage
    • mini-turret will reenable itself after 25 seconds of downtime
  • Fixed/tweaked Boomerang Blades lvl3:

    • fixed its child blades dealing extreme damage on frame-1 (fixes #38)
    • reduced its damage from 7 to 0 (still can hit enemies with no damage)
    • increased child blade damage from 4 to 5
  • Tweaked Sara's dashing state:

    • now deals 2 damage, instead of 1
    • fixed dashing hitting beetles and similar enemies across entire map

v1.43, beta 4

28 Nov 19:00
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v1.43, beta 4 Pre-release
Pre-release
  • Rewritten some TSC scripts to fix <NOD new line issues (fixes #13).

  • Fixed Dragon's left side's stray pixels (fixes #26).

  • Dragon is now invulnerable before first attack (fixes #27).

  • Shadow Toroko's blocks now self-destruct after their master dies (fixes #32).

  • The level boss door now spawns at highest priority possible (probably fixes #34).

  • Made a bunch of other effects not trigger on ethereal entities (fixes #41).

  • Fixed Terra Boots mislabeling Nice Skates in crafting description (fixes #42).

  • Fixed Hunter getting Lily's descending items (fixes #43).

  • Fixed Bubbler lvl1 spawning bullets on grass (fixes #44).

  • Fixed some explosions following the player:

  • this includes Sacred Aegis, Invidia's laser and Deleet.
  • Reworked Energy Whip (again):
  • renamed into Energy Flail
  • updated sprites
  • removed ability to control with a mouse
  • increased static iframes from 10 into 15
  • increased damage from 5/7/9 to 12/15/10, but damage is halved on retrieval
  • increased both enemy and tile hitbox by ~40%
  • on retrieving and when holding Shoot, drops down and shoots energy bullets every second
  • when in such state, the projectile follows gravity and player's horizontal velocity
  • those changes do not appear when using Bracket's hook shot variation
  • Nerfed Gatling Gun:

  • reduced firerate from 15/30 to 12/20 shots

  • reduced bullet modifier from 2x to 1.5x rounded

  • reduced recharge without Turbocharge from 2 to 3

  • Nerfed Iron Bond: added 1 second to initial regen cooldown after taking damage.

  • Nerfed Cool Sunglasses: increased iframes penalty from 50% to 67%.

  • Slightly buffed Frontier Buster: - increased use time from 9/40/3/40 to 7/35/3/35.

1.42.3, beta 3

06 Jul 19:49
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1.42.3, beta 3 Pre-release
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  • refactored GetClosest into global NPC func and added maxDistance support
  • refactored Nano Quiver's projectile spawning
  • added Miracle Matter upgrade for Snake: Frontier Buster
  • added function to check for a place of NPC in NPC array
  • implemented local immunity frames mechanic:
    the difference from static iframes is that local iframes apply to specific bullets rather than all bullets with specific bullet code
  • slightly refactored static iframes to be more efficient
  • GetClosest no longer targets ethereal entities
  • miracle sound cue no longer plays without miracle matter, to prevent some confusion
  • actually made important stuff render above platforms (#21)
  • reworked the entire turbo text option:
    • now is a toggle with its custom sound cue
    • <WAI stays at normal speed if the speed would break the script
  • quick game start no longer asks player about save reset if there is no save

v1.42.3, beta 2

29 Jun 17:20
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v1.42.3, beta 2 Pre-release
Pre-release
  • fixed Fragile gimmick falling blocks not damaging players from the left (#17)
  • refactored boss list from boss spawning metadata into its own tag
  • changed boss arena invulnerability to only affect bosses (#18)
  • changed the boss invulnerability lock position
  • extended the boss area invulnerability range (#20)
  • disallowed any kind of breaking blocks when boss fight is on
  • added additional checks for water spreading (#19)
  • refactored timestop effect to have its effects be regulated by its own tag (#6)
  • allies and platforms are no longer affected by timestop (#6)
  • reduced max amount of NPCs from 8192 to 4096
  • NPCs and bullets are no longer affected by timestop for one first frame (#6)
  • whimsical star is no longer affected by timestop
  • removed in-wall semi-solid platforms from generation (#9)
  • removed leftover Mimiga Mask calls for sprite change (#12)
  • corrected the placement of allies and player in ending cutscene (#12)
  • allies now attempt to follow Quote NPCs when player is hidden (#12)
  • implemented turbo text button: it makes TSC parse 2x faster when hold and also can be used as interaction button, it is B by default

v1.42.3, beta 1

24 Jun 19:38
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v1.42.3, beta 1 Pre-release
Pre-release
  • refactored some NPC function names
  • fixed incorrect bounds for crow tp (issue #2)
  • sheeps no longer jump in the air (issue #5)
  • fixed main tiling on random size maps (#8)
  • fixed <NOD before equip on High-Octane Tank (#16)
  • refactored g_GameFlags to feature less hardcode
  • procgen depth values no longer show during credits (#15)
  • the pause menu cannot be opened during credits (#14)
  • refactored some surface names to be more understandable
  • the Y/N confirm sound no longer plays on selecting characters from gameplay options (#11)
  • NPCs inside boss arena cannot be hurt if player is not inside arena
  • entering level boss fight regenerates its arena
  • protection doesn't apply while boss fight is going
  • "banned" chaos key and discord visor during level bosses
  • refactored damage dealing into new function
  • dashes, Little Man, Discordian Visor, super-booster, lightnings, puppies now use new damage function
  • tweaked Little Man's damaging:
    • now does 3 damage every 25 frames, instead of 1 damage every 10 frames
    • no longer damages sheeps and laser gaudi's lasers
  • made the rest of weapon data handled by weapon item mechanic (#1, #10)
  • added beta toggle in code
  • if beta is enabled, the update part of title screen goes to issue tracker
  • the window title says "(beta)" when beta is enabled

v1.43, beta 3

22 Oct 17:24
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  • Whimsical Star now follows player instead of mouse's cursor by default.

  • Taking 1 damage gives less immunity frames.

  • Curly now starts with Air Tank.

  • Improved ProcGen's air control.

  • Re-added water splashing for Diving Suit.

  • Switched hardcoded NPC flags to use constants.

  • Fixed Curly not having Machine Gun.

  • Bosses can no longer be hurt during star collect jingle (fixes #40).

  • Fixed Flaming Booster and Universal Catalyst conflicting with each other.

  • Removed rest of irrelevant references to vanilla's Curly AI.

  • Overhauled air supply mechanic:

  • no longer is restored instantly, but at 2.5%/frame
  • air tank/diving suit no longer remove air supply, but make it deplete 3x slower (doesn't apply to lava)
  • drowning is slowed by 33% if air tank is equipped
  • hearts restore 10%-30% of air when picked up
  • Reworked Energy Whip/Hook Shot:
  • reduced its damage from 10/13/15 to 5/7/9
  • reduced its static iframes from 25 to 10
  • increased its lifetime from 15/20/52/6 to 25/30/70/12 frames
  • the bullet now moves 30%-40% slower
  • Adjusted Floodtide:
  • now properly damages enemies faster underwater
  • tweaked animation speed to be more correct
  • fixed sword's position when swung to the right (fixes #39)
  • reduced amount of bonus droplets from lvl2 from 24 to 8
  • Buffed Robotic Equipment:
  • no longer uses its booster functionality while underwater
  • increased Snake's projectile probability per shot from 4% to 4.5%
  • increased Bubbler's spike projectile probability per shot from 25% to 33%
  • Buffed Gatling Gun:
  • reduced firerate and recharge rate by 2x, to fit with Machine Gun's changes
  • now fires 1-(level*2) bullets at once, not just one
  • this has a chance to be doubled, with overclock equipped
  • now always consumes 1 ammo
  • reduced max ammo from 600 to 200
  • Reworked Hellsweep:
  • damage adjusted from 5/7/10/11 to 12/19/25/32
  • lifetime increased from 26/20/18/16 to 48/38/34/28 frames
  • ported animation code edits from Floodtide
  • lvl2 spawns 2 fireballs instead of 1
  • lvl2 fireballs spawn 0.5 tiles lower
  • reduced amount of lvl3 flames from 10-25 to 5-20, but made them last 2x longer
  • empowered state now triggers at 33% max HP, not 50%
  • Changed Ballos Burger:
  • reduced its bullet's damage per frame from 2 to 1
  • increased explosion lifetime from 15 to 35 frames
  • explosion now roughly follows the player
  • explosion's area is increased to better match visuals
  • reduced the radius of visuals from 48 pixels to 32 pixels
  • reduced visual smoke rate from 7 to 5
  • Rebalanced Little Man/Augmented Man:
  • significantly increased his inertion, acceleration and friction
  • he now follows player more tightly and jumps more frequently
  • fixed damage dealing not properly conforming to 3 damage per 25 frames
  • set his damage rate to 1 damage per 4 frames
  • going into interacting animation now makes him hunt nearby enemies
  • in hunting state, little man shows targets over enemies and deals 3 damage instead of 1
  • reduced Excerpt's little man count from 4 to 2
  • reduced Augmented Man's attack rate from 6 to 9
  • Nerfed Pair of Wings: reduced charged jump's power modifier from 0.4 to 0.75.

1.43, beta 2

12 Sep 19:20
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1.43, beta 2 Pre-release
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  • Hunter's food now actually drops and does so more frequently.

  • Tweaked game's main RNG (may cause issues later).

  • Tweaked Cool Sunglasses: now reduce player's immunity frames by 2x instead of making player take 1.75x damage.

  • Slightly buffed Nice Skates: now removes low friction in Hekichu Caverns; this effect also carries to Terra Boots.

  • Slightly buffed Gravity Necklace: reduced its cooldown from 90 to 60 frames.

  • Buffed Cape of Shadows: increased the speed modifier of its dash by 12.5%.

  • Added some gravity force to Doctor P1's projectile phase (fixes #25).

  • Fixed wrong weapon icon for Frontier Buster's crafting info (fixes #28).

  • Cape of Shadows now properly applies slow gravity after a dash (fixes #29).

  • Failing to do teleport-dash will still replenish Cape of Shadows's double jump (fixes #30).

  • Added a check for weapons going past max xp in some rare cases (fixes #31).

  • Fixed Ame's up-aiming and interacting sprites shifting too much (fixes #35).

  • Fixed saved game's cooldowns not properly restored (fixes #36).

  • Reworked Electrum Shotgun:

  • increased slightly the spread and the lifetime of bullets
  • decreased max ammo by 2x
  • increased recharge duration from 60 to 100 frames
  • now deals 0 damage, but marks enemies with target signs
  • targeted enemies take 3x more damage from next hit, but deal 1.5x more damage to player
  • attacking with shotgun again with any enemies targeted will zap them to deal heavy damage
  • Reworked Rocket Launcher:
  • reduced max ammo by half
  • now can collect xp, collecting 20 xp refills one ammo
  • missile deals damage 2x more frequently
  • Nerfed/tweaked Blade:
  • blade's slashes now deal 0-1 damage instead of 1
  • decreased hitbox of slashes by 2 pixels
  • increased hitbox of main blade by 4 pixels
  • increased damage of main blade from 1/2 to 2/3
  • Reworked Rifle:
  • removed ammo requirement entirely
  • now pierces infinitely, with 10 local immunity frames instead of 16 static-ish immunity frames
  • reduced damage from 10/14/22 to 4/7/10
  • reduced lifetime from 27/36/52 to 24/30/46 frames
  • increased lvl1's hitbox by 50%
  • increased lvl2/3's hitbox by 12.5%
  • Buffed Mining Laser:
  • reduced its static iframes from 8 to 4
  • doubled its recharge speed
  • recharging no longer applies when xp bar is empty and only reduces movement speed by 33%
  • recharging no longer reduces teleport-dash's distance
  • Water Gun can now slowly charge when player is underwater.

1.43, beta 1

08 Sep 18:32
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1.43, beta 1 Pre-release
Pre-release
  • Attempted to fix the strange things and crashes with newer RNG behavior, which may change stages on reloading the save.

  • NPC's immunity frames are now reset on its death.

  • Attempting to fix GetClosest function being weird (due to overflowing).

  • Significantly buffed wetness effect by making wet projectiles inflict effect for longer and stack up to 120 frames.

  • Buffed Spur:

    • increased the hitting rate for spur beams from 3/2 to 2/1
    • uncharged shots now have no range limit but travel slightly slower and deal 4 damage instead of 5
  • Buffed Snake:

    • now travels 2.5x faster (and covers 1.5x more range on lvl2+)
    • reduced lifetime from 20/21/26/38 to 9/12/15/19
    • changed damage from 3/5/7/10 to 4/5/5/5
    • now can pierce 2/3/4 times with 15 local immunity frames at lvl2+
    • slightly increased hitbox
  • Changed Fireball to always have 2 hits instead of 3 on lvl3, but reduced damage of lvl3 to 8(42) from 9(33), also extended its lifetime from 100 to 120 frames.

  • Reworked Machine Gun:

    • reduced firing and recharge rate by half
    • bullets move 2x faster and have 2x larger hitbox
    • increased damage from 2/3/4/6 to 3/5/7/9
    • increased Curly's damage from 2-3/3-4/4-5/6-7 to 3-4/5-6/7-8/9-10
    • now can pierce 2 (6 on lvl4) enemies with 10 local immunity frames
  • Reworked Bubbler lvl1:

    • reduced damage from 4 to 0
    • now has 3 bullet limit
    • increased lifetime from 40 to 250 frames
    • bullets travel slightly slower
    • now acts as homing mine, flying to closest enemies and exploding into wet droplets
    • increased xp requirement from 5 to 25
  • Changed Bubbler lvl2 to have 1.5x faster speed and 25% less spread, but reduced its damage from 3 to 2, its lifetime from 60 to 50 frames and its attack rate from 3 to 4.

  • Reworked Floodtide:

    • increased hitbox and changed animation to be more accurate
    • increased damage from 5/7/10/11 to 6/9/12/15
    • increased attack speed from 32/27/24/22 to 24/19/17/14
    • lvl1 watery explosion now triggers when killing the enemy, increased amount of droplets by 2x
    • lvl2 droplets now appear only every 5 swings, increased amount of droplets by 2x
    • only lvl3 whirlpool can now exist on the level, extended its lifetime by 2.5x
    • lvl3 whirlpools spawn less droplets, but can do 3 damage with 16 iframes
    • lvl3 whirpools explode into 2x more droplets
    • lvl3 sword spawns nano quiver projectiles when hitting
  • Buffed Boomerang Blades lvl1:

    • now have local immunity frames instead of static, allowing each one to hit individually
    • now deal same amount of damage on way forward and way back
    • increased lifetime from 40 to 50 frames
    • blades move 16% faster
    • decreased bullet limit from 11 to 3
  • Reworked Boomerang Blades lvl2:

    • the blade travels 2x faster
    • reduced lifetime from 20 to 13 frames
    • reduced base damage from 15 to 7
    • now deals more damage if it travels longer, with up to 15 damage at max range
    • no longer deals reduced damage on the way back
    • reduced amount of flames at max range by 2x
    • now shoots occasional flames on its way back
  • Buffed Boomerang Blades lvl3:

    • now have local immunity frames instead of static, allowing each one to hit individually
    • now deals the same damage on the way forward and the way back
    • blade travels 20% faster, but reduced lifetime from 33 to 30 frames
  • Nerfed Boomerang Blades lvl4:

    • now deals the same 8 damage on the way forward and the way back
    • now is only limited to one blade on the screen
    • reduced amount of spawning slashes by 2x