This project is an implementation of a growing forest, inspired by Conways Life, running on a fragment shader
Tested with Godot 3.5-stable
- using only GLES2 features to allow web/mobile operation
- gdsript only (no custom modules needed)
- There are two Viewports (Front and Back)
- Each is containing a sprite, which displays the viewport-texture of the opposite VP.
- That way, the shader can read the texture of previous frame for current frame. (with 1 frame delay)
Try it yourself on itch: https://drjamgo.itch.io/godot-gpu-life-simulation-growing-forest