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The Walking Dead Universe RPG system for Foundry VTT

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The Walking Dead Universe

The Walking Dead Universe RPG system for Foundry VTT

  • TODO - Code Cleanup
  • TODO - Ensure all Localization is Complete

Release Notes:

Release 2.0.0: NOTE: This is a major release to make this system v12 compatable. BACKUP YOUR DATA BEFORE USE.

  • v12 Compatibility issue #32
  • added Challenge sheet as an actor type (Solo players rejoice) issue #7

Release 1.2.6:

  • Fixed a bug where items would duplicate on character sheets after being transfered to a differnt actor. #31

Release 1.2.5:

  • Fixed a bug where Armor was not rollable from an NPC sheet. #30

Release 1.2.4:

  • Spanish Localization added || Localización en español añadida (Thanks to [NandoNO82]) #29

Release 1.2.3:

  • Fixed a bug where the critical injury penalty was not being treated as a number when calculating it's impact on a roll #28

Release 1.2.2:

  • Fixed bug the handlebars parsing changed the way it handled booleans breaking the skill boxes on the character sheet. #26

Release 1.2.1:

  • Changed default for Max Stress to 10 #25
  • Max Stress now increases when it is over the current max stress, this should make for more useful status bars on tokens, that reflect use during play.
  • Migrate actors to new stress system
  • Changed verbage on equip/store items to be more clear

Release: 1.2.0

  • Added ability to assign PC to Haven which will show on the character sheet and Haven sheet. #18
  • Added drag and drop items between all actors. #16 and #13

Release: 1.1.0

  • Fixed bug where non-gm users were shown an error when the GM changed threat level [#24]

Release: 1.0.9

  • fixed bug where multiple chat cards would be created for every active user when threat level was changed, now only the GM user creates a card #22

Release: 1.0.8

  • updated token defaults to make vision less annoying for GM's and Players.

Release: 1.0.7

  • Added French Localization || Localisation française ajoutée (Thanks to [Kyllianm85]) #19
  • changed max stress on template for better representation on status bars for tokens.

Release: 1.0.6

  • Fixed issue with shown info on critial injuries on sheet always showing injuries as lethal. #17

Release: 1.0.5

  • Fixed height of inputs in h1 sections.

Release: 1.0.4

  • Fixed weapon sheet to display Ranged Combat skill correctly in drop down.
  • Fixed injury chat card to display correct information for letality.

Release: 1.0.3

  • Fixed NPC rolling too many dice for Trained Skills #8
  • Fixed Talents for weapon skills not showing up in the roll dialog #10
  • Fixed arbitrary cap on XP set to 10 #11
  • Fixed armor penalty not applying to Mobility tests #9

Release: 1.0.2

  • Added Brazilian Portuguese Localization || Adicionada localização em português do Brasil (Thanks to [shuanz])
  • Adjusted collumn widths in main tab of character sheet to ensure data and headers align properly.

Release: 1.0.1

  • Fixed CSS on settings menu sidebar set up for content modules unreadable without them (fixes Issue #2)
  • Added German Localization || Deutsche Lokalisierung hinzugefügt (Thanks to [Tobbot])

Release: 1.0.0

  • Initial Release

Beta 5:

  • Added animal as an actor type.
  • Fixed: Emathy skill set on NPC sheet had incorrect id for base skill check boxes.
  • Fixed: CSS for chat card flavor-text was unreadable on light background.

Beta 4:

  • Added BP boolean to weapon sheet to allow explosive damage to be rolled properly.
  • Fixed: check boxes sometimes not working properly
  • Added vehicles to PC and NPC sheets

Beta 3:

  • added bonus to weapon listing in inventory
  • added Dice So Nice support
  • Fixed: Notes on Haven not editable
  • Fixed: New characters showing wrong health
  • Fixed: NPC background field not saving properly
  • Fixed: tooltip for Experience Boxes.

-CSS - Increased minimum size of TinyMCE editor.

Beta 2:

  • Fixed: Weapon Sheet not showing bonus field

  • Fixed: Weapon on Roll Dialog

  • Fixed: Armor was Rolling Stress and Critical Injury Dice (not RAW)

  • Fixed: Missing localization on Settings

  • Adjustment - CSS for weapon sheet to acomidate new field and fix minor border issue

Beta 1:

  • initial Testing release