This repository has been archived by the owner on Apr 12, 2024. It is now read-only.
DrUm78
released this
02 Nov 14:57
·
6474 commits
to master
since this release
Credit first goes to diablodiab for their Libretro wrapper, the ScummVM/Libretro team and neonloop for their amazing work.
Changelog
- Synced content with upstream v2.6.1. Official changelog here.
- Added virtual keyboard support triggered by the Fn/Select key for games that requires keyboard input. You can drag the keyboard on its borders with "A" key to reach all the keys.
- Now uses new PicoArch frontend from neonloop instead of SDLRetro, which allows scaling modes (Select+down d-pad).
Installation
- Put the OPK in "Native games" folder at the root of your SD card and launch GMenu2X (
Games
section). - To launch your games, you need to create .scummvm file. Please read the Libretro documention here to proceed.
- It plays very nicely for most of the games I tried (Sam & Max, Day of the Tentacle, Monkey Island 1, 2, 3, Broken Sword, Full Throttle...) but poorly with the most demanding games like Phantasmagoria, Blade Runner, Monkey Island 4 or Grim Fandango (run very slowly).
- Speech games are supported if you have the related MONSTER files (.SOU, .SO3, .SOG, .SOF).
- Savestates are supported (open the menu with Start button).
- Controls are: MENU button to enter the core settings, X to skip dialogs/cinematics, A/B for actions, FN/START to access ScummVM menu.
- Some game texts may be unreadable (INDY3 for instance) because of the FunKey S resolution but most of the games should be playable though.