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This repository has been archived by the owner on Apr 12, 2024. It is now read-only.

ScummVM v2.6.1 for the FunKey S

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@DrUm78 DrUm78 released this 02 Nov 14:57
· 6474 commits to master since this release

Credit first goes to diablodiab for their Libretro wrapper, the ScummVM/Libretro team and neonloop for their amazing work.

IMG_0047 IMG_0192 IMG_0210

Changelog

  • Synced content with upstream v2.6.1. Official changelog here.
  • Added virtual keyboard support triggered by the Fn/Select key for games that requires keyboard input. You can drag the keyboard on its borders with "A" key to reach all the keys.
  • Now uses new PicoArch frontend from neonloop instead of SDLRetro, which allows scaling modes (Select+down d-pad).

Installation

  • Put the OPK in "Native games" folder at the root of your SD card and launch GMenu2X (Games section).
  • To launch your games, you need to create .scummvm file. Please read the Libretro documention here to proceed.
  • It plays very nicely for most of the games I tried (Sam & Max, Day of the Tentacle, Monkey Island 1, 2, 3, Broken Sword, Full Throttle...) but poorly with the most demanding games like Phantasmagoria, Blade Runner, Monkey Island 4 or Grim Fandango (run very slowly).
  • Speech games are supported if you have the related MONSTER files (.SOU, .SO3, .SOG, .SOF).
  • Savestates are supported (open the menu with Start button).
  • Controls are: MENU button to enter the core settings, X to skip dialogs/cinematics, A/B for actions, FN/START to access ScummVM menu.
  • Some game texts may be unreadable (INDY3 for instance) because of the FunKey S resolution but most of the games should be playable though.