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Releases: DrakiaXYZ/SPT-Waypoints

1.4.3

25 Apr 05:22
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  • Block barbed wire on Shoreline
  • Fix navmesh break on Ground Zero
  • Instead of copying the cached points to all bots, just reference our cached list directly

1.4.2

11 Apr 05:53
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Further performance improvements when bots spawn

  • Utilize a shared list of CustomNavigationPoints or all bots, there was no need for every bot to get its own.

1.4.1

08 Apr 06:15
ba2ae66
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Attempt to fix stuttering caused by BSGs pathfinding
Update Ground Zero navmesh

1.4.0

31 Mar 07:13
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Update for 3.8.0 support

  • Remove the capability to add new patrol points, and all associated code
  • Implement new method of handling locked doors, to work with the new method of navmesh generation
  • Add handling of special door types (Cargo doors on Labs, elevators on Labs, D2 door on Reserve)
  • Add a workaround for the fact BSG doesn't enable door carvers any more
  • Add a workaround for doors on some maps having a NavMeshObstacle instead of a NavMeshDoorLink
  • Regenerate all navmeshes using a new method, will more closely resemble the BSG meshes but expanded for the full map
  • Server mod is no longer necessary

1.3.4

01 Dec 04:26
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  • Fix issue where multiple loads of Streets would throw an NRE

1.3.3

27 Nov 05:24
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  • Locked doors are now usable by bots once they're unlocked
  • Updated Streets navmesh:
    • Lexos mines now properly blocked off, no more suicide bots
    • Upper area of Lexos accessible to bots again
    • Escalator in new mall can be used by bots
  • Doors outside the usual AI cell coverage should now be usable by bots
  • Switch to 7-zip archives for releases

1.3.2

29 Oct 18:26
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  • Add my new dependency checker, not really useful for Waypoints, but I gotta put the code somewhere
  • Add a new patch for GetCell in AICellData, so we don't go out of bounds on maps like Streets and throw an exception
  • Add rotation to editor panel
  • Bump version

1.3.2-PRE1

21 Oct 04:57
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1.3.2-PRE1 Pre-release
Pre-release
  • Add my new dependency checker, not really useful for Waypoints, but I gotta put the code somewhere
  • Add a new patch for GetCell in AICellData, so we don't go out of bounds on maps like Streets and throw an exception
  • Bump version

This is a pre-release for development purposes, a full release will be made once I have some more things done

1.3.1

14 Oct 20:02
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Update for 3.7.1 / 26535

1.3.0

01 Oct 20:24
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Update for 3.7.0 / 26282, prepare for 3.7.0 release