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Bullet.as
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Bullet.as
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package
{
import net.flashpunk.*;
import net.flashpunk.graphics.*;
import net.flashpunk.masks.*;
import net.flashpunk.utils.*;
public class Bullet extends Entity
{
public var vx: Number = 0;
public var vy: Number = 0;
public var oldX:Number = 0;
public var oldY:Number = 0;
public function Bullet (_x:Number = 0, _y:Number = 0, _vx:Number = 0, _vy:Number = 0)
{
x = _x;
y = _y;
vx = _vx;
vy = _vy;
oldX = x;
oldY = y;
layer = -15;
}
public override function update (): void
{
if (!world) return;
oldX = x;
oldY = y;
x += vx;
y += vy;
if (x < -50 || x > 700 || y < -50 || y > 550) {
world.remove(this);
return;
}
var a:Array = [];
world.getClass(Player, a);
for each (var p:Player in a) {
if (FP.distance(x, y, p.x, p.y) < p.radius) {
p.hit(this);
world.remove(this);
return;
}
}
a.length = 0; // clear a
world.getClass(Enemy, a);
for each (var e:Enemy in a) {
if (FP.distance(x, y, e.x, e.y) < e.radius) {
e.hit(this);
world.remove(this);
return;
}
}
}
public override function render (): void
{
Draw.linePlus(x, y, x - vx, y - vy, 0xFF0000, 1, 4);
}
}
}