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Menu.as
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Menu.as
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package
{
import net.flashpunk.*;
import net.flashpunk.graphics.*;
import net.flashpunk.masks.*;
import net.flashpunk.utils.*;
public class Menu extends World
{
public function Menu ()
{
Text.size = 32;
var title:Text = new Text("Beautiful Bullet Bounce", 0, 0, {align:"center"});
Text.size = 24;
var oneMouse:Button = new Button(0, 0, new Text("One player (mouse)"), function ():void {
FP.world = new Level(false, false);
});
var oneKeys:Button = new Button(0, 0, new Text("One player (arrows)"), function ():void {
FP.world = new Level(false, true);
});
var two:Button = new Button(0, 0, new Text("Two player (WASD/arrows)"), function ():void {
FP.world = new Level(true);
});
Text.size = 16;
var credits:Text = new Text("Created by Alan Hazelden and William David Hunt");
addElements([title, oneMouse, oneKeys, two, credits]);
}
private function addElements(list:Array):void
{
var h:int = 0;
for each (var o:* in list) {
if (! o) continue;
h += o.height;
}
var start:int = 0;
var padding:int = Number(FP.height - start - h) / (list.length + 1);
var y:int = start + padding;
for each (o in list) {
if (! o) continue;
o.x = (FP.width - o.width) * 0.5;
o.y = y;
if (o is Entity) add(o);
else if (o is Graphic) addGraphic(o);
y += padding + o.height;
}
}
public override function update ():void
{
Input.mouseCursor = "auto";
super.update();
}
public override function end (): void
{
Input.mouseCursor = "auto";
}
}
}