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  1. ProceduralTrack ProceduralTrack Public

    A Procedural Race Track Generator in Unity I created for my 3rd year Computing Project. This includes procedural terrain generation using Perlin noise, and a track which uses A* Pathfinding.

    C# 3 1

  2. Portfolio Portfolio Public

  3. Zombie-Survival Zombie-Survival Public

    Forked from Icido/Zombie-Survival

    A prototype for testing AI implementations, as part of a team module at university. I used Unitys Scriptable objects to create a finite state machine for the zombie AI.

    C#