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ProceduralTrack
ProceduralTrack PublicA Procedural Race Track Generator in Unity I created for my 3rd year Computing Project. This includes procedural terrain generation using Perlin noise, and a track which uses A* Pathfinding.
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Zombie-Survival
Zombie-Survival PublicForked from Icido/Zombie-Survival
A prototype for testing AI implementations, as part of a team module at university. I used Unitys Scriptable objects to create a finite state machine for the zombie AI.
C#
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