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@Drillgon200 Drillgon200 released this 14 May 23:40
· 10 commits to 1.12.2_test since this release

This is primarily a bug fix release! Almost nothing has been ported and it is not up to date with 1.7.10!
Bugs fixed:

  • Shredder not working
  • NTM messing up oil forge fluid when galacticraft is installed
  • Oil refinery missing texture
  • Ducts not rendering on top of reactor
  • Nether plutonium becoming uranium
  • Chlorophyte pick not rendering as handheld
  • Several machines now have proper hopper compatibility, including the centrifuge
  • Steel grid fins missing texture
  • Battery duplication bug
  • Soyuz duplication bug
  • FLEIJA not doing block damage
  • Mini nukes are fully ported
  • HEV geiger counter sounds work
  • A battery bug that may result in infinite or negative energy
  • Stamps stacking
  • Bug with Quackos not being removed when out of range on client
  • Guns not firing
  • Bobmazon failing on servers
  • Several crashes
  • Bug where fluid duct wouldn't update itself correctly on tile entity change
  • Those were the ones listed on github at least, I'm sure I fixed more that weren't reported here

Changes:

  • Assembler recipe config reverted to my own, which supports NBT and server to client syncing.
  • Liquidator suit is ported
  • Peas are ported
  • Sliding blast door has a recipe

New stuff:

  • Gluon gun
  • Glider Jetpack
    • Model and animation by minecreep
    • Two HUD versions
    • Can use kerosene, NITAN, or balefire as fuel (each one faster than the last)
    • Can attach as an armor mod
  • Three swords with a dynamic slicing ability (Crucible, high speed steel sword, and ultra hard steel sword).
    • Crucible has extra special FX.
  • New radiation system
    • 3d pocket based, you can now wall off radioactive materials and contain them
    • More performance intensive, you can disable it in the config if it's too much, though I tried to limit its update to 20 milliseconds.
  • Spinny lights
    • Can be colored with dyes
    • Spin around and render an additive cone upon redstone activation.
  • Light renderer
    • Flashlights with volumetric cones
    • HEV and AJR armors have flashlights built in, activate with NUMPAD_6 by default.
    • Is rather performance intensive due to how minecraft works, can be disabled in the config.
  • Shotgun
    • Has lots of blood (you can disable this in the config)
    • Blood can dynamically drip down walls
      • These particles are performance intensive, the max number of them can be set in the config
    • Mob gibbing based on bullet hit locations
    • Per material particles on block hit
    • Has a flashlight
    • Muzzle flash/smoke.
    • Reload animations
  • Silo hatch
    • Model and animation by minecreep
    • Redstone activation

Coming soon:
Lots of black mesa themed decoration blocks

If you find any bugs within the next couple days, please report them and I may get a fix up within a day since I no longer have broken code to deal with.

UPDATE 0:

  • Fixed bug where gluon gun would make mobs invisible
  • Fixed crash where certain items would try to render first person particle from other items

UPDATE 1:

  • Shaders can now be fully disabled, and are disabled automatically on mac (because for some stupid reason Apple decided it wasn't going to support opengl anymore)
  • Some gluon gun crashes fixed.
  • Radiation system crash fixed
  • Memory usage with a lot of fluids may or may not be considerably better now
  • Fixed shader compilation error where you can't specify a float with the F postfix on some GPUs

UPDATE 2:

  • Removed debug line which caused shaders to always be disabled
  • Chunks can no longer be marked dirty for radiation if advanced radiation is off

UPDATE 3:

  • Fixed gluon gun crash
  • Fixed FSB armor crash
  • Commented radiation code

UPDATE 4:

  • Possibly fixed a gluon gun crash with things that do custom player models
  • Fixed power detector not rendering
  • Chemplant will now accept mercury again
  • Fixed wrong silo hatch block being hidden in JEI
  • Bumped version number so I don't have to download someone else's jar and do a checksum every time they get a crash I did a fix update for.
  • Shaders are automatically disabled on mac