Now this is a Fat Duck.
Drillgon200
released this
14 May 23:40
·
10 commits
to 1.12.2_test
since this release
This is primarily a bug fix release! Almost nothing has been ported and it is not up to date with 1.7.10!
Bugs fixed:
- Shredder not working
- NTM messing up oil forge fluid when galacticraft is installed
- Oil refinery missing texture
- Ducts not rendering on top of reactor
- Nether plutonium becoming uranium
- Chlorophyte pick not rendering as handheld
- Several machines now have proper hopper compatibility, including the centrifuge
- Steel grid fins missing texture
- Battery duplication bug
- Soyuz duplication bug
- FLEIJA not doing block damage
- Mini nukes are fully ported
- HEV geiger counter sounds work
- A battery bug that may result in infinite or negative energy
- Stamps stacking
- Bug with Quackos not being removed when out of range on client
- Guns not firing
- Bobmazon failing on servers
- Several crashes
- Bug where fluid duct wouldn't update itself correctly on tile entity change
- Those were the ones listed on github at least, I'm sure I fixed more that weren't reported here
Changes:
- Assembler recipe config reverted to my own, which supports NBT and server to client syncing.
- Liquidator suit is ported
- Peas are ported
- Sliding blast door has a recipe
New stuff:
- Gluon gun
- Glider Jetpack
- Model and animation by minecreep
- Two HUD versions
- Can use kerosene, NITAN, or balefire as fuel (each one faster than the last)
- Can attach as an armor mod
- Three swords with a dynamic slicing ability (Crucible, high speed steel sword, and ultra hard steel sword).
- Crucible has extra special FX.
- New radiation system
- 3d pocket based, you can now wall off radioactive materials and contain them
- More performance intensive, you can disable it in the config if it's too much, though I tried to limit its update to 20 milliseconds.
- Spinny lights
- Can be colored with dyes
- Spin around and render an additive cone upon redstone activation.
- Light renderer
- Flashlights with volumetric cones
- HEV and AJR armors have flashlights built in, activate with NUMPAD_6 by default.
- Is rather performance intensive due to how minecraft works, can be disabled in the config.
- Shotgun
- Has lots of blood (you can disable this in the config)
- Blood can dynamically drip down walls
- These particles are performance intensive, the max number of them can be set in the config
- Mob gibbing based on bullet hit locations
- Per material particles on block hit
- Has a flashlight
- Muzzle flash/smoke.
- Reload animations
- Silo hatch
- Model and animation by minecreep
- Redstone activation
Coming soon:
Lots of black mesa themed decoration blocks
If you find any bugs within the next couple days, please report them and I may get a fix up within a day since I no longer have broken code to deal with.
UPDATE 0:
- Fixed bug where gluon gun would make mobs invisible
- Fixed crash where certain items would try to render first person particle from other items
UPDATE 1:
- Shaders can now be fully disabled, and are disabled automatically on mac (because for some stupid reason Apple decided it wasn't going to support opengl anymore)
- Some gluon gun crashes fixed.
- Radiation system crash fixed
- Memory usage with a lot of fluids may or may not be considerably better now
- Fixed shader compilation error where you can't specify a float with the F postfix on some GPUs
UPDATE 2:
- Removed debug line which caused shaders to always be disabled
- Chunks can no longer be marked dirty for radiation if advanced radiation is off
UPDATE 3:
- Fixed gluon gun crash
- Fixed FSB armor crash
- Commented radiation code
UPDATE 4:
- Possibly fixed a gluon gun crash with things that do custom player models
- Fixed power detector not rendering
- Chemplant will now accept mercury again
- Fixed wrong silo hatch block being hidden in JEI
- Bumped version number so I don't have to download someone else's jar and do a checksum every time they get a crash I did a fix update for.
- Shaders are automatically disabled on mac