Meme Quack Release
Drillgon200
released this
28 Sep 08:41
·
4 commits
to 1.12.2_test
since this release
Not a full port, that's not happening anymore.
Because of the way I ported stuff, there are almost certainly broken crafting recipes. Please tell me if you find one and I will update ASAP.
Also I didn't test this nearly enough because it's 1:30 in the morning and I want to go to bed, so there will likely be a whole new set of fun bugs.
New Stuff (including but not limited to):
- RBMK
- New turrets
- Cooling tower and spent steam
- Orbus and BAT9000
- Oil fractioning tower
- More canister types
- Anvils
- All armor mods
- Crucible crafting recipe
- Demon core
- AJRO armor, DNS armor, FAU armor
- Deco pipes
- Ladders
- Tectonic missile (super laggy because 1.12 handles setblocks terribly)
- Medicine
- Entity effects such as black lung and asbestos
- Coltan
- Depth and bedrock ores
- Ancient tomb
- Updated all small nuke explosion FX
- UFO
- Control panel now somewhat works (but still super WIP)
- Currently doors and turrets have compatibility
- Access with a screwdriver
- Controllables can be added with a multi detonator
- Events are programmed with a node based system, Shift + A to add a node in the node editor
- Ctrl to snap button (currently the only control available) to grid
- Might eventually be expanded to far more controls and panel types.
- 10 new doors from black mesa and portal
- Transition Seal now has the highest blast resistance in NTM
- Railing and a red ladder from black mesa
- Black mesa power switch
- Black hole FX updated
- Some textures were updated
- Config for the blue rinse, so you can make it remove biological blocks from other mods and stuff
Fixes:
- Some broken recipes
- Some crashes
- I changed 2000 files, I'm not reading them all just to find out exactly what I fixed. It was a lot of stuff
Not bad for a little over a week of work, if I do say so myself.
1.6.0 because someone else uploaded some fixes under 1.5.0