-
Notifications
You must be signed in to change notification settings - Fork 7
Community Requests
Jared Taylor edited this page Apr 10, 2022
·
38 revisions
- Overview of C++ & Guide for extending MoveIt in C++ (tritonsailor)
- FootIK tutorial (including how to change states + esp. when moving or stopping)
- Testing with Animals (leadex)
- Tutorial for bringing ALS animations to MoveIt (Ephraim)
- Ability to have character specific results from physical materials (Redemption)
- Enum for MI movement state
- Implement MoveIt with AI (lichs)
- Orient To View With Cycle (dean)
- Video guide for character movement properties (dandezign)
- Tutorial for adding start / stop animations (Lichs)
- Fortnite-Style Turn In Place
- When stopping before walking off a ledge, play a recovery stopping animation (tritonsailor)
- When pivoting before walking off a ledge, play a recovery pivot animation (tritonsailor)
LEGACY - Pre 2.4 - Default MoveIt Input File [ D ]
Prerequisite knowledge for using MoveIt
- Project Setup [ V ]
- Character Requirements [ V ]
-
Character Setup [ V ]
- Optional: Adding Missing IK Bones [ V ]
- Retargeting Preparation [ V ]
-
Animation Retargeting [ V ]
- Optional: MetaHuman
- Optional: Custom Retarget Pose [ V ]
- Transfer Physics Asset [ V ]
- Connecting Character Up [ V ]
- View Component [ V ]
- Spring Arm [ V ]
- Root Motion
- Weapon Poses & Aim Offsets
- Collisions & Physical Materials [ V ]
Settings, Look & Feel
- Turn In Place Overview
- Pivoting
- Cycled Movement
- Coyote Time & Bunny Time
- Walk / Jog / Run State
- Turning Circle
Expanding your MoveIt knowledge
Common game types with MoveIt
Tutorials contributed by community members