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McTaco's Maze Challenge 12k
    20.7
    EAC Safe!
    Dedicated Server Safe!
    Server Side Only Mod!
    Prereq -> Clients MUST install CP48!

MazeScreenshot2

Requirements: (Server&Client)
    CompoPack 48
        Recommended to install into \AppData\Roaming\7DaysToDie\LocalPrefabs\ for less lag

Extract the 7z archive to your Desktop and Double Click the Batch file to install automatically
    Extracts into your \AppData\Roaming\7DaysToDie\ folder.
        The folder structure is:
            \GeneratedWorlds
            \LocalPrefabs
            \Mods

Infomration:
    Why is this download so small? 
        Your game will build the world dtm.raw and processed files on first launch.

    How did you do this?
        ShilaBuff_Magic.gif


Troubleshooting Steps:
    How do I extract a 7z?
        Install 7zip, its open source.
    Don't see the Map name when starting a new world?
        Use the Batch file to install
        Verfiy the folder scructure as outlined above

    Don't see the Prefabs in game?
        Install CompoPack 48 to your LocalPrefabs folder

    Red Errors in the Console?
        My Mod foldder starts with 6 Z's on purpose to allow all other mods to load before mine then overwrites thier changes.
        Depending on the errors it might be imporatant.
        Should work with many mods
        Report error messages and mod list for help troubleshooting


Screenshots are using SMX mods, (highly recommended)

MazeScreenshot1 MazeScreenshot3 MazeScreenshot4 MazeScreenshot10

World Details:
    Goal is to reach the center. (0,0) There is a reward waiting for you.
    12k world of Forest Biome Maze
    Unique 1826 Compopack POIs
        Only CompoPack prefabs used
        No repeats, only one of each POI in the whole game
    The maze walls are Wasteland Biome

MazeScreenshot6 You will get Radidated if you try to tunnel or climb over the walls. Instant Death. So don't try to cheat.

MazeScreenshot5

Mod Details:
    (My Mod is ServerSide Only) - Clients still need to install CompoPack48!
    Exp to Level reduced by 50%
    Skill Points per level increased by 200%
    Exp Deficit on Death removed
    Dropped Loot Containers last longer
    Minibike speed increased by ~200%
    Wildlife spawn rate by increased 100%
    Wasteland Biome decorations removed (they're not needed, results in increase in performance)
    Ambient Light inside buildings increased slightly (no more tunnel vision indoors)
    Craft everyting by hand, removed "craft_area" requirements
    Converted forge smelted ore requirements to regular ore.
    Repair Kit Difficulty increased 
    Craft Dyes with paint
    Craft Parts
    Craft Acid
    A few QoL recipe changes
    Find/Harvest more Scrap Polymers
    Vehicle storage size Increased
    Stack sizes increased
    Food is more fulfilling
    A few QoL blocks changes

MazeScreenshot7 MazeScreenshot8 MazeScreenshot9 MazeScreenshot11

Game Recommended Settings:

    Stock Settings:
        ServerMaxWorldTransferSpeedKiBs = 1300
        GameDifficulty = 3
        BlockDamagePlayer = 100
        BlockDamageAI = 100
        BlockDamageAIBM = 100
        XPMultiplier = 100
        PlayerSafeZoneLevel = 5
        PlayerSafeZoneHours = 5
        DropOnDeath = 1 (all)
        DroponQuit = 0 (none)
        LootAbundnance = 100
        LootRespawnDays = 999 (Effectively disabling loot respawn - Highly recommended for all games!!!)
        PartySharedKillRange = 12288 (Share EXP across the entire map)
        LandClaimExpiryTime = 999
        LandClaimDecayMode = 2
        LandClaimOnlineDurabilityModifier = 4
        LandClaimOfflineDurabilityModifier = 0
        LandClaimOfflineDelay = 0

    Additonal Recommended Settings:
        DayNightLength = 180 (3 hours per day)
        DayLightLength = 22 (15 minutes of night time per 3 hour day)
        BedrollDeadZoneSize = 30
        BedrollExpiryTime = 999
        MaxSpawnedZombies = 64
        MaxSpawnedAnimals = 100

    Gameplay Information:
        There are a few ways you can play this. Difficulty 3 (0-5) is what I normally play on. 
        However you could play at a lower difficulty and do a permadeath run. That would be a fun idea to see how far you can get. Since this type of map is more for nomad lifestyle (not base building), it woudn't be a huge loss to have to start over each run.
        You still can build bases and do everything you can in a normal playthrough.



Complimentary/Recommended Mods: (Thes are all the mods I currenly use in 20.7 - Some require EAC disabled)
    0-ExtendedContainers
    0-New Food
    0-Quartz
    Adds More Vanilla Food Recipes
    BeeHives
    ChickenCoops
    Compopack Zs on Streets
    Craft Beaker
    Craft Real Doors
    FunnySounds  (Adds new sounds for the Zombie Party Girl)
    HydroponicUndergroundFarming
    IceBurg_Animals_Overhaul
    More Cement Mixer Recipes
    OcbDensityHoe
    OcbMicroSplat
    OcbStopFuelWaste
    quantum-elevators
    Ryuu's Dancing Traders
    SignCupboards
    SK-EyeAdaptionFix (Integrated into MazeMod)
    SMXcore
    SMXhud
    SMXmenu
    SMXui
    Stallionsdens Open Door Syndrome
    Stallionsdens Stack Size Increaser (Integrated into MazeMod)
    Stronger Food (too OP, reduced and Integrated into MazeMod)
    SX2-MoreAnimals-Predator
    SX2-MoreAnimals-Prey
    Tacos_Parts_Crafting (Integrated into MazeMod)
    Tacos_Solar_Crafting
    Tacos_Taco_Crafting
    War3zuk Healing Bedroll
    ZMXhudCP
    ZMXuiCP
    ZMXuiCPBBM
    ZMXuiCPTFS
    zzOaks_Pet_Animals_and_Guards_A20_2023April18
    zzzdonovan-betterbandages (Integrated into MazeMod)
    zzzdonovan-betterdyes (Integrated into MazeMod)
    zzzdonovan-betterpowertools
    zzzdonovan-longerlootbags (Integrated into MazeMod)