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murmur32.go
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murmur32.go
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package murmur3
// https://github.com/spaolacci/murmur3/blob/master/murmur32.go
import (
"hash"
"math/bits"
"unsafe"
)
// Make sure interfaces are correctly implemented.
var (
_ hash.Hash32 = new(digest32)
_ bmixer = new(digest32)
)
const (
c1_32 uint32 = 0xcc9e2d51
c2_32 uint32 = 0x1b873593
)
// digest32 represents a partial evaluation of a 32 bites hash.
type digest32 struct {
digest
h1 uint32 // Unfinalized running hash.
}
// New32 returns new 32-bit hasher
func New32() hash.Hash32 { return New32WithSeed(0) }
// New32WithSeed returns new 32-bit hasher set with explicit seed value
func New32WithSeed(seed uint32) hash.Hash32 {
d := new(digest32)
d.seed = seed
d.bmixer = d
d.Reset()
return d
}
func (d *digest32) Size() int { return 4 }
func (d *digest32) reset() { d.h1 = d.seed }
func (d *digest32) Sum(b []byte) []byte {
h := d.Sum32()
return append(b, byte(h>>24), byte(h>>16), byte(h>>8), byte(h))
}
// Digest as many blocks as possible.
func (d *digest32) bmix(p []byte) (tail []byte) {
h1 := d.h1
nblocks := len(p) / 4
for i := 0; i < nblocks; i++ {
k1 := *(*uint32)(unsafe.Pointer(&p[i*4]))
k1 *= c1_32
k1 = bits.RotateLeft32(k1, 15)
k1 *= c2_32
h1 ^= k1
h1 = bits.RotateLeft32(h1, 13)
h1 = h1*4 + h1 + 0xe6546b64
}
d.h1 = h1
return p[nblocks*d.Size():]
}
func (d *digest32) Sum32() (h1 uint32) {
h1 = d.h1
var k1 uint32
switch len(d.tail) & 3 {
case 3:
k1 ^= uint32(d.tail[2]) << 16
fallthrough
case 2:
k1 ^= uint32(d.tail[1]) << 8
fallthrough
case 1:
k1 ^= uint32(d.tail[0])
k1 *= c1_32
k1 = bits.RotateLeft32(k1, 15)
k1 *= c2_32
h1 ^= k1
}
h1 ^= uint32(d.clen)
h1 ^= h1 >> 16
h1 *= 0x85ebca6b
h1 ^= h1 >> 13
h1 *= 0xc2b2ae35
h1 ^= h1 >> 16
return h1
}
func Sum32(data []byte) uint32 { return Sum32WithSeed(data, 0) }
func Sum32WithSeed(data []byte, seed uint32) uint32 {
h1 := seed
nblocks := len(data) / 4
for i := 0; i < nblocks; i++ {
k1 := *(*uint32)(unsafe.Pointer(&data[i*4]))
k1 *= c1_32
k1 = bits.RotateLeft32(k1, 15)
k1 *= c2_32
h1 ^= k1
h1 = bits.RotateLeft32(h1, 13)
h1 = h1*4 + h1 + 0xe6546b64
}
tail := data[nblocks*4:]
var k1 uint32
switch len(tail) & 3 {
case 3:
k1 ^= uint32(tail[2]) << 16
fallthrough
case 2:
k1 ^= uint32(tail[1]) << 8
fallthrough
case 1:
k1 ^= uint32(tail[0])
k1 *= c1_32
k1 = bits.RotateLeft32(k1, 15)
k1 *= c2_32
h1 ^= k1
}
h1 ^= uint32(len(data))
h1 ^= h1 >> 16
h1 *= 0x85ebca6b
h1 ^= h1 >> 13
h1 *= 0xc2b2ae35
h1 ^= h1 >> 16
return h1
}