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8_10_Ruins_of_Wesnoth leaders missing traits #111

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dalong76 opened this issue Oct 29, 2018 · 6 comments
Closed

8_10_Ruins_of_Wesnoth leaders missing traits #111

dalong76 opened this issue Oct 29, 2018 · 6 comments

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@dalong76
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dalong76 commented Oct 29, 2018

In chapter 8 scenario 10_Ruins_of_Wesnoth, the demon leaders that appear after the start have no traits.

@dalong76 dalong76 changed the title 8_11_Odd_World leaders missing traits 8_10_Ruins_of_Wesnoth leaders missing traits Oct 29, 2018
@Dugy Dugy closed this as completed in 2e0b60e Oct 29, 2018
@Dugy
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Dugy commented Oct 29, 2018

Actually, there are no leaders in Ruins of Wesnoth, the problem is in Odd World as it was initially set.

@dalong76
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No, I really meant Ruins of Wesnoth. Two demon leaders spawn a couple turns in and recruit demons, but the leaders have no traits.

@Dugy
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Dugy commented Oct 29, 2018

Strange, by all means they are supposed to have traits. Can you please upload a save file? All my save files from that scenario are horribly obsolete.

@Dugy Dugy reopened this Oct 29, 2018
@dalong76
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Start of scenario and mid scenario attached. It is possible (probable?) that the start of scenario one won't load properly for you because I'm playing with several experimental additions to LotI, and I'm running Wesnoth 1.12. I hope the mid scenario one loads.

LotI2-Ruins_of_Wesnoth.gz
LotI2-Ruins_of_Wesnoth-Auto-Save10.gz

@dalong76
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There is probably a better fix anyway - don't make them leaders. Just spawn x number of demons and bypass the recruiting concept. I'll see what I can do along those lines tomorrow.

@Dugy Dugy closed this as completed in 88d2391 Oct 30, 2018
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Dugy commented Oct 30, 2018

Nah, I can work around that strange traitless leader generation.

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