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FEATURE: Traveling Rework & Mounts Stats Addition #74

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merged 4 commits into from
Mar 8, 2024

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@OcelotWalrus OcelotWalrus commented Mar 8, 2024

FEATURE/CONTENT

Summary

This PR adds a new mechanic: the time travel wait. Now, when traveling you'll have a tiny loading screen that lasts approximately a second by default. There's a constant time traveling coefficient, stored in the time_handling.py class, and a time traveling coefficient variable, stored in the main.py class. This variable is increased, depending on your 'inventory weight', which is equal to: len(player["inventory"]) / 100.


Mounts now have a new mph attribute, which is used to reduce the time traveling coefficient variable. The reduction is equal to mph / 100. The mph attribute of the mount is a stat that's unique and can grow over time.

Note that now, map points are considered to be 1 square mile big.

Testing Done

Everything's tested.

Performance Impact

N/A

Check-List

  • Code basic time traveling
  • Code in-depth coefficient updates
  • Add mph mounts attribute
  • Update BOW-Progression repository
  • Update wiki

@OcelotWalrus OcelotWalrus added enhancement New feature or request balance An enemy or weapon that seems too powerful or useless, or a mission that seems too easy or hard. mechanics Things dealing with the mechanics & code of how the game works content Adds data to the game vanilla stuff. labels Mar 8, 2024
@OcelotWalrus OcelotWalrus added this to the New Features milestone Mar 8, 2024
@OcelotWalrus OcelotWalrus self-assigned this Mar 8, 2024
@OcelotWalrus OcelotWalrus merged commit 12c66c1 into master Mar 8, 2024
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@OcelotWalrus OcelotWalrus deleted the traveling-rework branch March 8, 2024 12:23
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