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soundManager.client.js
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soundManager.client.js
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class SoundManager {
soundProfiles = {
"normal": 150,
"short": 75,
"far": 250,
"everywhere": 5000,
}
getSoundProfiles() {
return this.soundProfiles;
}
initialize() {
this.sounds = [];
this.globalListener = { x: 0, y: 0, z: 1 }
this.muted = false;
var cls = this;
var musicButton = document.getElementById("music_button");
if (musicButton)
musicButton.onclick = () => cls.toggleMute();
}
effectZValue() {
return 1;
}
adjustPlacement(elementId, x, y) {
var found = this.sounds.find(x => x.elementId == elementId);
var z = this.effectZValue() + Math.random();
if (!found) return;
found.howl.pos(x, y, z, found.soundId);
}
toggleMute() {
var btn = document.getElementById("music_button");
this.muted = !this.muted;
if (btn)
btn.setAttribute("toggled", this.muted ? "false" : "true");
Howler.mute(this.muted);
}
updatePlayingStatus() {
var btn = document.getElementById("music_button");
if (!btn)
return;
if (this.sounds.find(x => x.howl.playing())) {
btn.classList.add("sounds_playing");
} else {
btn.classList.remove("sounds_playing");
}
}
removeSound(soundId) {
var found = this.sounds.find(x => x.soundId == soundId);
if (!found) return;
found.howl.unload()
this.sounds = this.sounds.filter(x => x.soundId != soundId);
this.updatePlayingStatus();
}
removeEffect(effect) {
var found = this.sounds.find(x => x.elementId == effect.id);
if (found) {
found.howl.unload()
}
this.sounds = this.sounds.filter(x => x.elementId != effect.id);
this.updatePlayingStatus();
}
globalVolume(volume) {
Howler.volume(volume);
}
addGlobalSound(src, volume) {
var soundEffect = new Howl({
src: [src],
html5: true,
loop: true,
volume: 0.75
});
var soundId = soundEffect.play();
var cls = this;
soundEffect.once('play', function () {
soundEffect.volume(volume || 1, soundId);
cls.updatePlayingStatus();
});
this.sounds.push(
{ howl: soundEffect, soundId: soundId }
);
return soundId;
}
async addEffect(effect, elementId) {
var info = await this.getSoundInfo(effect.src);
if (!info) {
console.log(`Sound ${effect.src} not found in library`);
return;
}
var soundEffect = new Howl({
src: [info.path],
//html5: true,
loop: true,
volume: 0.75
});
var soundId = soundEffect.play();
var cls = this;
soundEffect.once('play', function () {
// Set the position of the speaker in 3D space.
soundEffect.pos(effect.x, effect.y, cls.effectZValue(), soundId);
soundEffect.volume(effect.volume || 1, soundId);
var refDist = cls.soundProfiles[effect.distance];
console.log(effect.x, effect.y)
soundEffect.pannerAttr({
panningModel: 'equalpower',
refDistance: refDist,
rolloffFactor: 3,
distanceModel: 'exponential'
}, soundId);
cls.updatePlayingStatus();
});
this.sounds.push(
{ howl: soundEffect, soundId: soundId, elementId: elementId }
);
}
multiplier() {
return 15;
}
setListenerCords(x, y, z) {
if (x)
this.globalListener.x = x;
if (y)
this.globalListener.y = y;
if (z)
this.globalListener.z = z;
if (this.LISTENER_POS_MARKER) {
this.LISTENER_POS_MARKER.style.top = this.globalListener.y + "px";
this.LISTENER_POS_MARKER.style.left = this.globalListener.x + "px";
}
Howler.pos(this.globalListener.x, this.globalListener.y, this.globalListener.z);
}
displayGlobalListenerPosition() {
var ele = Util.ele("div", "global_listener_position_icon");
this.LISTENER_POS_MARKER = Util.fadeOutInfoBox(ele, { x: this.globalListener.x, y: this.globalListener.y }, onFadeOut);
var cls = this;
function onFadeOut() {
cls.LISTENER_POS_MARKER = null;
}
}
async getSoundInfo(soundName) {
var sounds = await this.getAvailableSounds();
console.log(sounds)
return sounds.find(x => {
console.log(x)
var basename = x.path.substring(x.path.lastIndexOf("/") + 1, x.path.lastIndexOf("."));
console.log(basename)
return soundName.toLowerCase() == basename.toLowerCase();
});
}
async getAvailableSounds() {
var basePath = "./client/sounds/";
return [{
path: basePath + "beach ocean.mp3",
name: "beach ocean"
},
{
path: basePath + "blizzard.mp3",
name: "blizzard"
},
{ name: 'bubbling cauldron', path: 'bubbling cauldron.mp3' },
{ name: 'bubbling mud', path: 'bubbling mud.mp3' },
{ name: 'dark cave drone', path: 'dark cave drone.mp3' },
{ name: 'fire ambience', path: 'fire ambience.mp3' },
{ name: 'gibbering whispers', path: 'gibbering whispers.mp3' },
{ name: 'mystical cavern ambience', path: 'mystical cavern ambience.mp3' },
{ name: 'ship at sea', path: 'ship at sea.mp3' },
{ name: 'slime', path: 'slime.wav' },
{ name: 'spirits', path: 'spirits.mp3' },
{ name: 'waterfall', path: 'waterfall.mp3' },
{ name: 'wildlife ambience day', path: 'wildlife ambience day.mp3' },
{ name: 'wind from inside', path: 'wind from inside.mp3' },
{ name: 'wind', path: 'wind.mp3' }
]
}
}