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BUG: DT fails to connect to running DF game except on DT's initial startup #227
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File → Open log directory to find the logs. |
Works for me with PeridexisErrant's pack 0.47.04-r07 on Win10. Either it is fixed in the latest pack (and I don't know where to find the previous version, but DT was not updated so it don't that's it), or there is something else required to reproduce the bug. I hope you find something in the logs. |
Here's the logs. I closed DT and started a new log file. Here's what I did:
I've attached the logs of this activity. |
Disable automatic updates and try again. |
DT now functions as expected. Disabling the "automatically check for updates" checkbox seems to mitigate the issue. Is this the line that was relevant? |
There is some weird stuff happening when you are trying to re-connect:
So 14:14:22 DT disconnects because the game was unloaded, 14:14:26 (4 seconds later) you try to re-connect, no error/warning message but no data is loaded either. 14:14:48 (22 seconds later) a new attempt to connect (is it from you?). 14:15:03 (15 seconds later), DT main window is closed, but just after that data is finally loaded (and the updater logs a warning). Can you make sense of that? |
I suspect that the 15 seconds later part is the "automatically connect (beta)" option that I had enabled in an attempt to fix this. should I try the same thing without the auto-reconnect enabled? Any other steps that would be helpful? |
Could be connected to: |
Yes, it is possible that is the same bug. The updater gets stuck for some reason and prevents the loading to progress. The updater has several issue, and I already started some attempt to rewrite it, but I'm stalled as I am not sure where I am going with it. |
I am using LNP 0.47.04-r06. DT ver 41.1.7 on win 10 x64. DF ver 0.47.04.
DT works just fine if/when I can get it connected to the running DF instance. The only way this happens is if I start up DF, then start a game, then start up DT and it auto-connects.
If I close DF or go the save screen, DT won't reconnect when I resume the DF game. DT does not throw the "A fort has not been loaded" error. It seems to fail silently. It does correctly throw the error when DF is not running at all.
Steps to reproduce:
I was unable to find logs or debugging output. I can include this if someone tells me where it is.
Thanks for all the amazing work you do!
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