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Refactoring code to be able to user it for the AI
Issue: #2 - AI should now chase the enemy if player gets in range. Also starts to attack it. - Focusing more on GameObject rather then CombatTarget. (Player doesn't have a combatTarget component, cause its not clickable.
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23 changes: 17 additions & 6 deletions
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World of Eronia - School Project/Assets/Scripts/Control/AIController.cs
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