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home-background.js
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home-background.js
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debug = false;
// module aliases
var Engine = Matter.Engine,
Render = Matter.Render,
World = Matter.World,
Common = Matter.Common,
Bodies = Matter.Bodies,
Constraint = Matter.Constraint,
Events = Matter.Events,
MouseConstraint = Matter.MouseConstraint;
var w = $(document).outerWidth();
var h = $(document).outerHeight(true);
var platforms = [],
bounds = [],
emojis = [],
mobile = false;
// Define the different kinds of Emojis that can spawn.
//
// The following basic shapes have methods to create them. Triangle
// can be used for more complex polygon shapes by just adding more
// points to the array.
//
// Circle:
// name: String
// shape: 'circle'
// radius: Integer
// sprite: String - file location
//
// Rectangle
// name: String
// shape: 'rectangle'
// width: Integer
// height: Integer
// sprite: String - file location
//
// Triangle
// name: String
// shape: 'triangle'
// points: Array of x/y co-ordinates.
// sprite: String - file location
var emojiTypes = [
{
name: 'Laugh',
shape: 'circle',
radius: 38.75,
sprite: 'http://i.imgur.com/9Nj59hX.png'
},
{
name: 'Picture',
shape: 'rectangle',
width: 80,
height: 65,
sprite: 'http://i.imgur.com/MAFn8RF.png'
},
{
name: 'Love',
shape: 'circle',
radius: 38.75,
sprite: 'http://i.imgur.com/IOADJCL.png'
},
{
name: 'Pizza',
shape: 'triangle',
points: [
{ x: 0, y: 0 }, { x: -40, y: -80 }, { x: -80, y: 0 }
],
sprite: 'http://i.imgur.com/AbJKujs.png'
}
]
// create an engine
var engine = Engine.create(document.body, {
render: {
options: {
width: w,
height: h,
wireframes: debug,
showAngleIndicator: debug,
background: '#ffffff'
}
}
});
if (w <= 800) {
mobile = true;
}
engine.world.bounds.max.x = w;
engine.world.bounds.max.y = h;
addMouseInteraction();
drawBounds(bounds);
if (mobile) {
setupAccelerometer()
resizeCanvas(mobile);
generateRandomEmojis(1, 10);
} else {
resizeCanvas();
drawPlatforms(platforms);
generateRandomEmojis(3, 15);
setInterval(function(){
if (document.hasFocus()) {
generateRandomEmojis(2, 4, false);
}
},10000)
}
function generateRandomEmojis(rows, itemsPerRow, removeOnGeneration) {
var rows = typeof rows !== 'undefined' ? rows : 2;
var itemsPerRow = typeof itemsPerRow !== 'undefined' ? itemsPerRow : 15;
var removeOnGeneration = typeof removeOnGeneration !== 'undefined' ? removeOnGeneration : true;
var loop = itemsPerRow * rows,
horizontalSpacing = w / itemsPerRow,
col = 0,
verticalOffset = -300;
if (mobile) {
verticalOffset = 50;
}
emojis.sort(sortPositionY)
limitBodies(emojis, 50)
if (removeOnGeneration) {
removeBodies(emojis);
}
for (var i = 0; i <= loop; i++) {
var horizontalOffset = (horizontalSpacing * col) * getRandomInt(1.1, 1.4);
col++;
if (i > 0 && i % itemsPerRow == 0) {
verticalOffset = verticalOffset + 80;
col = 0;
}
var randomNumber = Math.floor(getRandomInt(0, emojiTypes.length))
var randomAngle = Math.floor(getRandomInt(0, 360))
if (debug) console.log('New Emoji ['+randomNumber+'] :', emojiTypes[randomNumber]);
if (emojiTypes[randomNumber].shape === 'circle') {
var emoji = Bodies.circle(horizontalOffset, verticalOffset, emojiTypes[randomNumber].radius, {
render: {
sprite: {
texture: emojiTypes[randomNumber].sprite
}
},
restitution: 0.3,
angle: randomAngle
});
}
if (emojiTypes[randomNumber].shape === 'rectangle') {
var emoji = Bodies.rectangle(horizontalOffset, verticalOffset, emojiTypes[randomNumber].width, emojiTypes[randomNumber].height, {
render: {
sprite: {
texture: emojiTypes[randomNumber].sprite
}
},
restitution: 0.3,
angle: randomAngle
});
}
if (emojiTypes[randomNumber].shape === 'triangle') {
var emoji = Bodies.fromVertices(horizontalOffset, verticalOffset, emojiTypes[randomNumber].points, {
render: {
sprite: {
texture: emojiTypes[randomNumber].sprite
}
},
restitution: 0.3
})
}
World.addBody(engine.world, emoji);
emojis.push(emoji);
}
}
function removeBodies(bodies, fall) {
var fall = typeof fall !== 'undefined' ? fall : false;
for (var i = bodies.length - 1; i >= 0; i--) {
if (debug) console.log('Removing : ', bodies[i]);
if (bodies[i].collisionFilter && fall) {
bodies[i].collisionFilter.mask = 2
setTimeout(function(bodies, i) {
Matter.Composite.remove(engine.world, bodies[i]);
}.bind(this, bodies, i),2000)
} else {
Matter.Composite.remove(engine.world, bodies[i]);
}
}
}
function limitBodies(bodies, limit) {
if (bodies.length > limit) {
var diff = bodies.length - limit;
if (debug) console.log(diff);
removeBodies(bodies.splice(0, diff), true);
}
}
function drawPlatforms(platforms) {
if (debug) console.log('New Platforms : ', platforms);
if (platforms.length) {
removeBodies(platforms);
}
$('.js-canvas-dom').each(function() {
var width = $(this).width();
var height = $(this).height();
var cords = $(this).offset();
var x = cords.left + width / 2;
var y = cords.top + height / 2;
var outline = 'transparent';
if (debug) {
outline = "#FFF000"
}
var platform = Bodies.rectangle(x, y, width + 25, height, {
isStatic: true,
render: {
lineWidth: 0,
strokeStyle: outline,
fillStyle: 'transparent'
}
});
platforms.push(platform);
World.addBody(engine.world, platform);
})
}
function drawBounds(bounds, offset) {
var offset = typeof offset !== 'undefined' ? offset : 20;
if (bounds.length) {
removeBodies(bounds);
}
if (mobile) {
var top = Bodies.rectangle(w / 2, -offset - 2, w + 2 * offset, 40, { isStatic: true, fillStyle: '#ffffff', lineWidth: 0 });
bounds.push(top);
World.add(engine.world, top);
}
var right = Bodies.rectangle(w + offset, h / 2, 40, h + 2 * offset, { isStatic: true, fillStyle: '#ffffff', strokeStyle: '#ffffff', lineWidth: 0 });
var bottom = Bodies.rectangle(w / 2, h + offset, w + 2 * offset, 40, { isStatic: true, fillStyle: '#ffffff', strokeStyle: '#ffffff', lineWidth: 0 });
var left = Bodies.rectangle(-offset, h / 2, 40, h + 2 * offset, { isStatic: true, fillStyle: '#ffffff', strokeStyle: '#ffffff', lineWidth: 0 });
bounds.push([right,bottom,left]);
World.add(engine.world, [right,bottom,left])
}
function addMouseInteraction() {
var mouseConstraint = MouseConstraint.create(engine, {
constraint: {
render: {
visible: debug
}
}
});
World.add(engine.world, mouseConstraint)
if (debug) console.log('MouseConstraint added');
}
function resizeCanvas() {
window.addEventListener('resize', resizeCanvas, false);
w = $(document).outerWidth();
h = $(document).outerHeight(true);
engine.world.bounds.max.x = w;
engine.world.bounds.max.y = h;
engine.render.options.width = w;
engine.render.options.height = h;
engine.render.canvas.width = w;
engine.render.canvas.height = h;
if (!mobile) {
drawPlatforms(platforms)
}
drawBounds(bounds);
}
function sortPositionY(a,b) {
return b.position.y - a.position.y;
}
function setupAccelerometer() {
if(window.DeviceMotionEvent){
window.addEventListener("devicemotion", motion, false);
}else{
console.log("DeviceMotionEvent is not supported");
}
}
function motion(event){
engine.world.gravity.x = event.accelerationIncludingGravity.x;
engine.world.gravity.y = -event.accelerationIncludingGravity.y;
}
function getRandomInt(min, max) {
return Math.random() * (max - min) + min;
}
// run the engine
Engine.run(engine);