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Adding assets | ||
============= |
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Assigning profiles | ||
================== | ||
|
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Connecting assets | ||
================= | ||
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ESDL knows the concept of ports and connections to connect assets. Ports exist in two types (by design, see LINK for | ||
more detailed information): | ||
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* InPort: port that is mainly used for incoming flow, current or energy | ||
* OutPort: port that is mainly used for outgoing flow, current or energy | ||
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An InPort is visualized as a blue square to the left on an asset, an OutPort is visualized as a red square to the | ||
right of an assets. InPorts can only be connected to OutPorts and the other way around. | ||
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The amount and type of ports the MapEditor attaches to an asset when the user adds an asset to the map, depends on the | ||
view mode. The standard behaviour is as follows (for drawing 'single-line systems'): | ||
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* Producer: 1 OutPort | ||
* Consumer: 1 InPort | ||
* Storage: 1 InPort | ||
* Conversion: 1 InPort and 1 OutPort | ||
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* There are two exceptions to this rule, for the CoGeneration types (CHP and FuelCell): They'll get 1 InPort and 2 OutPorts | ||
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* Transport: 1 InPort and 1 OutPort | ||
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.. image:: images/assets_with_ports.png | ||
:width: 800 | ||
:alt: Different asset types with the standard amount of Ports | ||
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If you switch the view mode to 'CHESS', this behaviour changes to (for drawing 'double-line systems'): | ||
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* Producer: 1 InPort and 1 OutPort | ||
* Consumer: 1 InPort and 1 OutPort | ||
* Storage: 1 InPort and 1 OutPort | ||
* Conversion: *** To be discussed *** | ||
* Transport: 1 InPort and 1 OutPort | ||
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* There are two exceptions to this rule, for the Transformer and HeatExchange: They'll get 1 InPort and 1 OutPort | ||
for the primary side and 1 InPort and 1 OutPort for the secondary side |
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docs/source/basic_tasks/creating_an_energy_system_description.rst
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Creating an energy system description | ||
===================================== |
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docs/source/basic_tasks/defining_and_setting_energy_carriers.rst
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Defining and setting energy carriers | ||
==================================== | ||
|
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Basic tasks in the ESDL MapEditor | ||
================================= | ||
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.. toctree:: | ||
:maxdepth: 2 | ||
:caption: Subsections: | ||
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creating_an_energy_system_description | ||
adding_assets | ||
removing_assets | ||
connecting_assets | ||
removing_a_connection | ||
defining_and_setting_energy_carriers | ||
assigning_profiles |
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Removing a connection | ||
===================== | ||
|
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Removing assets | ||
=============== |
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Asset Draw Toolbar | ||
================== | ||
|
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Layer control | ||
============= | ||
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The layer control is split into two sections: | ||
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* Base layers | ||
* ESDL layers | ||
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The base layers section allows you to choose the backgorund of the map, either openstreetmap (the default), google or | ||
no map. The latter one can be used for schematic diagrams where the physical location is not important. | ||
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In the ESDL layer section you will find one item for each ESDL loaded in the MapEditor. The ESDL information is separated | ||
in different layers that can each be shown or hidden. See the table below for a detailed description of the different | ||
ESDL sub layers. | ||
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.. image:: images/layer_control.png | ||
:alt: ESDL layer control | ||
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================== ========================================================= | ||
Layer Description | ||
================== ========================================================= | ||
Area Layer showing the area boundaries | ||
Assets Layer showing all ESDL assets | ||
Connections Layer showing logical connections between assets | ||
Buildings Layer showing building geometries | ||
Potentials Layer showing energy potential information | ||
KPIs Layer showing KPIs | ||
Simulation results Layer showing simulation results, like animation of loads | ||
Notes Layer showing the notes | ||
================== ========================================================= |
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Top level menus | ||
--------------- | ||
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File menu | ||
^^^^^^^^^ | ||
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.. csv-table:: | ||
:header: "Menu item", "Description" | ||
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"New ESDL", "Start with a new empty energy system. Remove all current ESDL files loaded." | ||
"Load ESDL", "Load an ESDL file from your local file system. Remove all current ESDL files loaded." | ||
"Import ESDL", "Import an ESDL file from your local file system. This ESDL will be added to the list of loaded ESDLs in the layer control section (7)." | ||
"Save ESDL", "Save the currently selected ESDL to your local file system." | ||
"Load from ESDL drive", "Load or import an ESDL file from the ESDL drive (ESDL cloud storage)." | ||
"Save to ESDL drive", "Save an ESDL to the ESDL drive." | ||
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Only for Mondaine project partners (the Mondaine Hub was the predecessor of the ESDL drive): | ||
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.. csv-table:: | ||
:header: "Menu item", "Description" | ||
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"Load ESDL from Mondaine Hub", "Load or import an ESDL file from the Mondaine Hub" | ||
"Save ESDL to Mondaine Hub", "Save an ESDL file to the Mondaine Hub" | ||
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.. note:: | ||
When you press 'Save ESDL' in the ESDL MapEditor, the behaviour is determined by your local browser settings. Most | ||
browsers by default save files in the Downloads folder (on Windows at least). In your browser settings you can | ||
specify to ask the user for a file location | ||
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Edit menu | ||
^^^^^^^^^ | ||
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.. csv-table:: | ||
:header: "Menu item", "Description" | ||
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"ESDL browser", "" | ||
"Energy carriers", "" | ||
"Sectors", "" | ||
"Shapefile converter", "" | ||
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Services menu | ||
^^^^^^^^^^^^^ | ||
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.. csv-table:: | ||
:header: "Menu item", "Description" | ||
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"Energy system statistics", "" | ||
"External ESDL services", "" | ||
"Get boundary information", "" | ||
"ESSIM simulation", "" | ||
"Load animation", "" | ||
"ESDL compare", "" | ||
"ESDL merge", "" | ||
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View menu | ||
^^^^^^^^^ | ||
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.. csv-table:: | ||
:header: "Menu item", "Description" | ||
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"WMS layers", "Allows to visualize WMS layers in the MapEditor" | ||
"Show/hide animation toolbar", "Show or hide the animation toolbar - for controlling the load animation" | ||
"Show/hide asset draw toolbar", "Show or hide the asset draw toolbar - for quickly adding certain assets" | ||
"Show/hide KPIs", "Show or hide KPI window" | ||
"Settings", "Settings for the MapEditor and its plugins" |