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Adding assets | ||
============= | ||
Adding assets, areas and potentials | ||
=================================== | ||
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Energy assets are the core components of an ESDL energy system description. Energy assets can be subdivided into 5 different | ||
types, the so called ESDL capabilities. | ||
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.. image:: images/ESDL_capabilities.png | ||
:width: 200 | ||
:alt: ESDL capabilities | ||
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The following table shows some examples of each capability with its MapEditor icon: | ||
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+------------------+----------------------------------------------+------------------------------------------+ | ||
+ ESDL asset types + Example icons + ESDL asset examples + | ||
+------------------+----------------------------------------------+------------------------------------------+ | ||
| Producer | |WindTurbine| |GeothermalSource| |Import| | WindTurbine, GeothermalSource, Import | | ||
+------------------+----------------------------------------------+------------------------------------------+ | ||
| Consumer | |HeatingDemand| |Export| |ElectricityDemand| | HeatingDemand, Export, ElectricityDemand | | ||
+------------------+----------------------------------------------+------------------------------------------+ | ||
| Conversion | |PowerPlant| |HeatPump| |GasHeater| | PowerPlant, HeatPump, GasHeater | | ||
+------------------+----------------------------------------------+------------------------------------------+ | ||
| Storage | |Battery| |ATES| |WaterBuffer| | Battery, ATES, WaterBuffer | | ||
+------------------+----------------------------------------------+------------------------------------------+ | ||
| Transport | |ElectricityCable| |Transformer| |Pipe| | ElectricityCable, Transformer, Pipe | | ||
+------------------+----------------------------------------------+------------------------------------------+ | ||
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Areas and potentials can only be added using the asset draw select tool, but there are multiple ways to add assets to | ||
the map: | ||
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* Via the asset draw select tool (nr 3. in :ref:`this picture<The ESDL MapEditor user interface>`) | ||
* Via the asset draw toolbar (nr. 15 in :ref:`this picture<The ESDL MapEditor user interface>`) | ||
* Using templated assets from the Energy Data Repository | ||
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Adding assets, areas or potentials via the asset draw select tool | ||
----------------------------------------------------------------- | ||
Adding assets, areas or potentials is done via the asset draw select tool located in the middle of the top menu bar. | ||
Actually it is split into two separate select tools to speed up drawing pipes and cables. | ||
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.. image:: images/adding_assets.png | ||
:width: 400 | ||
:alt: Adding assets | ||
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The left select tool (nr. 3 in :ref:`this picture<The ESDL MapEditor user interface>`) contains 7 groups: | ||
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* a group for 'Non EnergyAssets', with Area, Building and AggregatedBuilding | ||
* 5 groups for Producer, Consumer, Storage, Transport and Conversion assets | ||
* a group with all 'Potentials' | ||
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By selecting one of the options out of this list, the user starts drawing this on the map immediately. | ||
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Another relevant UI part are the draw controls (nr. 12 in :ref:`this picture<The ESDL MapEditor user interface>`): | ||
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.. image:: images/draw_controls.png | ||
:width: 60 | ||
:alt: Draw controls | ||
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From top to bottom they represent drawing a line, drawing a polygon, drawing a square and drawing a point (or marker). | ||
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Each asset (and area and potentials too) has a default 'shape' on the map. At the moment these defaults are: | ||
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* Polygon: Area, PVPark, WindPark | ||
* Line: Pipe, ElectricityCable | ||
* Point: everything else | ||
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You can switch the shape using the draw controls on the left, before clicking on the map. So for example, if you select | ||
a Transformer asset from the list, by default the 'marker draw tool' is selected. If you first click on the 'polygon | ||
draw tool' and then start drawing on the map, a Transformer asset can get a polygon geometry where the space taken on | ||
the map by this transformer is represented in the ESDL data. | ||
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.. image:: images/transformer_as_polygon.png | ||
:width: 300 | ||
:alt: Transformer asset with a polygon geometry | ||
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Drawing pipes and cables | ||
------------------------ | ||
Pipes and cables can be drawn using the method above (by selecting Pipe of ElectricityCable in the long list of the | ||
left select tool). To speed up drawing pipes and cables, we've added a second select tool specifically for pipes and | ||
cables. If the user selects the 'line draw tool' from the draw controls on the left, the right part of the select tool | ||
(nr. 4 in :ref:`this picture<The ESDL MapEditor user interface>`) determines if a pipe or a cable is drawn. | ||
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.. note:: | ||
ElectricityCables and Pipes can also be added as icons (with a point location) instead of lines. This can be useful | ||
if your model requires to add properties of a cable or pipe (like capacity or diameter), but you don't know the | ||
exact trajectory of the cable or pipe. | ||
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Adding assets via the asset draw toolbar | ||
---------------------------------------- | ||
Adding assets using the Asset draw toolbar is the most convenient way of doing this. It is fully user configurable and | ||
adding assets is just a matter of clicking once on the icon of the asset on the toolbar and then clicking on the map | ||
(once or as many times as you like). The default shape can again be changed before the actual drawing is started. | ||
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In :ref:`this section<Asset Draw Toolbar>` the configuration options of the asset draw toolbar are described in more detail. | ||
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Adding assets using the Energy Data Repository | ||
---------------------------------------------- | ||
Adding templated assets from the Energy Data Repository (EDR), can be done by clicking on the 'EDR assets' button at | ||
the top (nr. 2 in :ref:`this picture<The ESDL MapEditor user interface>`). It's described in more detail | ||
:ref:`here<Adding assets from the Energy Data Repository>` | ||
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.. |ATES| image:: images/ATES.png | ||
:width: 30pt | ||
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.. |Battery| image:: images/Battery.png | ||
:width: 30pt | ||
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.. |ElectricityCable| image:: images/ElectricityCable.png | ||
:width: 30pt | ||
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.. |ElectricityDemand| image:: images/ElectricityDemand.png | ||
:width: 30pt | ||
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.. |Export| image:: images/Export.png | ||
:width: 30pt | ||
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.. |GasHeater| image:: images/GasHeater.png | ||
:width: 30pt | ||
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.. |GeothermalSource| image:: images/GeothermalSource.png | ||
:width: 30pt | ||
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.. |HeatPump| image:: images/HeatPump.png | ||
:width: 30pt | ||
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.. |HeatingDemand| image:: images/HeatingDemand.png | ||
:width: 30pt | ||
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.. |Import| image:: images/Import.png | ||
:width: 30pt | ||
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.. |Pipe| image:: images/Pipe.png | ||
:width: 30pt | ||
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.. |PowerPlant| image:: images/PowerPlant.png | ||
:width: 30pt | ||
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.. |Transformer| image:: images/Transformer.png | ||
:width: 30pt | ||
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.. |WaterBuffer| image:: images/WaterBuffer.png | ||
:width: 30pt | ||
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.. |WindTurbine| image:: images/WindTurbine.png | ||
:width: 30pt |
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24 changes: 23 additions & 1 deletion
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docs/source/basic_tasks/creating_an_energy_system_description.rst
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Creating an energy system description | ||
===================================== | ||
===================================== | ||
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When you log into the ESDL MapEditor for the first time, you start with an empty energy system description. You can | ||
then start drawing your energy system. At any moment in time you can choose 'New ESDL' from the 'File' menu to start | ||
with an empty energy system again. | ||
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.. image:: images/new_energy_system.png | ||
:width: 400 | ||
:alt: File --> New ESDL | ||
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You are asked to fill in the following information: | ||
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* Energy system name | ||
* Energy system description | ||
* Energy system instance name | ||
* Top-level area name | ||
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After filling in those fields, an example structure like shown below will be created in memory. ESDL energy assets | ||
(or other sub areas) can then be added to the top-level area to model a certain use case. | ||
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.. image:: images/energy_system_structure.png | ||
:width: 250 | ||
:alt: Energy system structure |
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Editing asset properties | ||
======================== | ||
|
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docs/source/basic_tasks/images/remove_connection_asset_properties_dialog.png
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docs/source/basic_tasks/moving_assets_and_changing_asset_shapes.rst
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Moving assets and changing asset shapes | ||
======================================= | ||
Handling assets depends on its shape on the map. Assets represented as a marker, line or polygon | ||
can be moved or changed shape using the edit and remove controls at the left side of the map | ||
(nr. 13 in :ref:`this picture<The ESDL MapEditor user interface>`): | ||
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.. image:: images/edit_remove_controls.png | ||
:width: 60 | ||
:alt: Draw controls | ||
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By clicking on the upper icon, you start the edit mode. All assets can then be moved. The edit mode must be | ||
confirmed by pressing the 'save' button. | ||
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.. note:: | ||
Assets represented as a marker, with a point location can be moved by just dragging the icon to another location. | ||
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Moving or changing a line | ||
------------------------- | ||
A line in edit mode, looks like this: | ||
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.. image:: images/changing_a_line.png | ||
:width: 200 | ||
:alt: Changing a line | ||
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You know have three options: | ||
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* By dragging the single gray handle, the line can be moved as a whole | ||
* By dragging the vertex handles, the line vertex can be moved | ||
* By dragging the handle in the middle of an edge, an extra vertex will be created | ||
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Moving or changing a polygon | ||
---------------------------- | ||
A polygon in edit mode, looks like this: | ||
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.. image:: images/changing_a_polygon.png | ||
:width: 350 | ||
:alt: Changing a polygon | ||
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You know have three options: | ||
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* By dragging the single gray handle, the polygon can be moved as a whole | ||
* By dragging the vertex handles, the polygon vertex can be moved | ||
* By dragging the handle in the middle of an edge, an extra vertex will be created |
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Removing a connection | ||
===================== | ||
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A connection can be removed in two ways: | ||
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* By hovering with your mouse over a connection (the connection is then changing from a dotted to a straight line), | ||
then right clicking on this connection and then selecting 'Delete connection' from the context menu | ||
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.. image:: images/remove_connection_context_menu.png | ||
:width: 600 | ||
:alt: Remove a connection via the context menu | ||
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* By using the asset properties dialog | ||
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.. image:: images/remove_connection_asset_properties_dialog.png | ||
:width: 400 | ||
:alt: Remove a connection via the asset properties dialog | ||
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The following steps must be taken: | ||
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* Click on an asset to open the asset properties dialog | ||
* Open de Ports sections (1) | ||
* Find the port and expand the conncetions list (3) by clicking on the plus sign (2) | ||
* Remove the connection by clicking on the bin icon (4) behind the connection |
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Removing assets | ||
=============== | ||
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Assets can be removed in multiple ways: | ||
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* Using the edit and remove controls (nr. 13 in :ref:`this picture<The ESDL MapEditor user interface>`): | ||
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.. image:: images/edit_remove_controls.png | ||
:width: 60 | ||
:alt: Draw controls | ||
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By clicking on the lower icon, you start the remove mode. All assets can then be removed by clicking them. The remove | ||
mode must be confirmed by pressing the 'save' button. | ||
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* By right clicking on an asset icon (or on the line) and selecting 'Delete' from the context menu | ||
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.. image:: images/delete_asset_context_menu.png | ||
:width: 300 | ||
:alt: Delete assets via the context menu |
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