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Revert Slave I, Falcon, & Rogue Sq. to original weapons fixes #9
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EaW-Nikomer committed Jan 16, 2021
1 parent f9e611c commit e622011
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Showing 2 changed files with 34 additions and 19 deletions.
9 changes: 4 additions & 5 deletions DATA/XML/SPACE_STARBASES.xml
Original file line number Diff line number Diff line change
Expand Up @@ -3215,8 +3215,7 @@
Tartan_Patrol_Cruiser,
TIE_Bomber_Squadron,
Acclamator_Assault_Ship,
<!-- Boba_Fett_Team_Space_MP,-->
Slave_I_Skirmish,
Slave_I_Skirmish,
ES_Enhanced_Reactors_L1_Upgrade,
ES_Reinforced_Armor_L1_Upgrade,
ES_Improved_Weapons_L1_Upgrade,
Expand Down Expand Up @@ -3323,7 +3322,7 @@
Acclamator_Assault_Ship,
TIE_Scout_Squadron,
Interdictor_Cruiser,
Boba_Fett_Team_Space_MP,
Slave_I_Skirmish,
Darth_Team_Space_MP,
Victory_Destroyer,
ES_Enhanced_Reactors_L1_Upgrade,
Expand Down Expand Up @@ -3453,7 +3452,7 @@
Interdictor_Cruiser,
Victory_Destroyer,
Broadside_Class_Cruiser,
Boba_Fett_Team_Space_MP,
Slave_I_Skirmish,
Darth_Team_Space_MP,
Admonitor_Star_Destroyer,
ES_Enhanced_Reactors_L1_Upgrade,
Expand Down Expand Up @@ -3584,7 +3583,7 @@
Victory_Destroyer,
Broadside_Class_Cruiser,
Star_Destroyer,
Boba_Fett_Team_Space_MP,
Slave_I_Skirmish,
Darth_Team_Space_MP,
Accuser_Star_Destroyer,
Admonitor_Star_Destroyer,
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44 changes: 30 additions & 14 deletions DATA/XML/UNITS/UNIQUE_UNITS.XML
Original file line number Diff line number Diff line change
Expand Up @@ -2326,11 +2326,13 @@
<Damage>15</Damage>
<AI_Combat_Power>1500</AI_Combat_Power>

<!-- removing HPs
<HardPoints>
HP_MFALCON_LASER_00
</HardPoints>
-->

<!-- <Damage_Type>Damage_Fighter</Damage_Type>
<Damage_Type>Damage_Fighter</Damage_Type>
<Projectile_Types>Proj_Ship_Medium_Laser_Cannon_Red</Projectile_Types>
<Projectile_Damage>16.0</Projectile_Damage>
<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
Expand All @@ -2345,12 +2347,14 @@
<Fire_Inaccuracy_Distance>Capital, 30.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Super, 1.0</Fire_Inaccuracy_Distance>

<!-- move to landing unit variant
<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>
-->

<Fires_Forward>No</Fires_Forward>
<Ranged_Target_Z_Adjust>-3.0</Ranged_Target_Z_Adjust>
<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>90</Turret_Elevate_Extent_Degrees>-->
<Turret_Elevate_Extent_Degrees>90</Turret_Elevate_Extent_Degrees>

<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
Expand Down Expand Up @@ -2385,7 +2389,7 @@

<!-- Behavior - Death Info -->
<Behavior>TRANSPORT</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING,<!--WEAPON,-->POWERED, SHIELDED, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, UNIT_AI, NEBULA</SpaceBehavior>
<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, UNIT_AI, NEBULA</SpaceBehavior>
<LandBehavior>REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<Lua_Script>ObjectScript_MillenniumFalcon</Lua_Script>

Expand Down Expand Up @@ -2433,6 +2437,7 @@
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Scale_Factor>2.5</Scale_Factor>
<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>
</UniqueUnit>

<!-- Special version of the millennium falcon used for end of rebel campaign -->
Expand Down Expand Up @@ -2589,11 +2594,13 @@
<Damage>5</Damage>
<AI_Combat_Power>1500</AI_Combat_Power>

<!-- removing HPs
<HardPoints>
HP_SLAVE_I_LASER
</HardPoints>
-->

<!-- <Damage_Type>Damage_Fighter</Damage_Type>
<Damage_Type>Damage_Fighter</Damage_Type>
<Projectile_Types>Proj_Ship_Medium_Laser_Cannon_Red</Projectile_Types>
<Projectile_Damage>12.0</Projectile_Damage>
<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
Expand All @@ -2607,11 +2614,14 @@
<Fire_Inaccuracy_Distance>Frigate, 30.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Capital, 30.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Super, 30.0</Fire_Inaccuracy_Distance>

<!-- move to landing unit variant
<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>
-->

<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>-->
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>

<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
Expand Down Expand Up @@ -2642,7 +2652,7 @@

<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, TRANSPORT, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, TARGETING,<!--WEAPON,-->REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, NEBULA, SELECTABLE, DAMAGE_TRACKING</SpaceBehavior>
<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, NEBULA, SELECTABLE, DAMAGE_TRACKING</SpaceBehavior>
<LandBehavior>REVEAL, HIDE_WHEN_FOGGED, IDLE</LandBehavior>
<Lua_Script>Slave_I</Lua_Script>

Expand Down Expand Up @@ -2743,11 +2753,13 @@
<Damage>5</Damage>
<AI_Combat_Power>1500</AI_Combat_Power>

<!-- removing HPs
<HardPoints>
HP_SLAVE_I_LASER
</HardPoints>
-->

<!-- <Damage_Type>Damage_Fighter</Damage_Type>
<Damage_Type>Damage_Fighter</Damage_Type>
<Projectile_Types>Proj_Ship_Medium_Laser_Cannon_Red</Projectile_Types>
<Projectile_Damage>12.0</Projectile_Damage>
<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
Expand All @@ -2761,13 +2773,14 @@
<Fire_Inaccuracy_Distance>Frigate, 30.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Capital, 30.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Super, 30.0</Fire_Inaccuracy_Distance>

<!-- move to landing unit variant
<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>
-->

<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>-->

<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>

<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
Expand Down Expand Up @@ -2802,7 +2815,7 @@

<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, TARGETING,<!--WEAPON,-->REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, NEBULA, SELECTABLE, DAMAGE_TRACKING</SpaceBehavior>
<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, NEBULA, SELECTABLE, DAMAGE_TRACKING</SpaceBehavior>
<Lua_Script>Slave_I</Lua_Script>

<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
Expand Down Expand Up @@ -2870,6 +2883,7 @@
<User_Bound_Min>-700, -700, 0</User_Bound_Min>
<User_Bound_Max>700, 700, 1500</User_Bound_Max>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>
</UniqueUnit>

<UniqueUnit Name="Slave_I_Ground_Prop">
Expand Down Expand Up @@ -3251,9 +3265,11 @@

<Damage>40</Damage>

<!-- removing HPs
<HardPoints>HP_ROGUE_XWING_LASER_00</HardPoints>
-->

<!-- <Damage_Type>Damage_Gunship</Damage_Type>
<Damage_Type>Damage_Gunship</Damage_Type>
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red</Projectile_Types>
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
Expand All @@ -3270,14 +3286,14 @@
<Fires_Forward>No</Fires_Forward>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>-->
<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>

<!-- Wedge's X-Wing is a Death Star killer! -->
<Is_Super_Weapon_Killer>Yes</Is_Super_Weapon_Killer>
<!-- <Redirect_Damage_To_Teammates>Yes</Redirect_Damage_To_Teammates>-->
<Respawn_Whole_Team_When_Killed>Yes</Respawn_Whole_Team_When_Killed>

<SpaceBehavior>FIGHTER_LOCOMOTOR, ABILITY_COUNTDOWN, SELECTABLE, TARGETING, <!--WEAPON,--> POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, NEBULA</SpaceBehavior>
<SpaceBehavior>FIGHTER_LOCOMOTOR, ABILITY_COUNTDOWN, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, NEBULA</SpaceBehavior>

<SFXEvent_Select>Unit_Select_Wedge_Rogue</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Wedge_Rogue</SFXEvent_Move>
Expand Down

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