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Update changelog
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4 changes: 2 additions & 2 deletions changelog.txt
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🌑 Katzenreich 22.00.1.1 🐱
🌑 Katzenreich 22.00.1.1 🐱

✢ New Origin for:
Kingdom of Abyssinia
Expand All @@ -8,7 +8,7 @@ Hippogriffia (Sirenalia path) (outsourced)

✢ Additions:
- Gave Abyssinia new flavour events
-Added interactions for Abyssinia with the Dread League, Equestria and the Griffonian Empire under special circumstances
- Added interactions for Abyssinia with the Dread League, Equestria and the Griffonian Empire under special circumstances
- Added new unit types
- Added a new Civic, Liberation Front, for certain Harmonic governments.
- Added new 3D models for ponies, changelings, and zebras (they are now much cuter)
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6 changes: 3 additions & 3 deletions localisation/english/eaw_welcomescreen_l_english.yml
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Expand Up @@ -28,7 +28,7 @@
EAW_WS_TAB_1_HEADER:0 "[Root.GetNiceCountryName]" #scripted loc for nicer stuff
EAW_WS_TAB_2_HEADER:0 "[Root.GetRegionName]"
EAW_WS_TAB_3_HEADER:0 "£eaw_text Equestria at War Mechanics"
EAW_WS_TAB_4_HEADER:0 "'The Way of Fire' 2.2.2.3"
EAW_WS_TAB_4_HEADER:0 "'Katzenreich' 22.00.1.1"

#24 lines of text
EAW_WS_TAB_1_TXT:0 "[Root.GetCountryIntro]"
Expand All @@ -41,14 +41,14 @@
EAW_WS_TAB_3_TXT_HEADER_6:0 "Game Rules"
EAW_WS_TAB_3_TXT_HEADER_7:0 "Dynamic Leader Generation"
EAW_WS_TAB_3_TXT:0 "\n\n£eaw_text §YEquestria at War§! incorporates a fork of §YRoad to 56§! by §YGreatexperiment§! (used with permission), that has been edited and streamlined to fit our design goals better. This allows for a longer game with more technologies to research.\n\nEaW introduces §YMagical Equipment§! and a new resource - £resources_strip|7 §YCrystals§! - used to produce it. §YMagical Equipment§! provides a more resource, IC-intensive, less reliable, but more powerful alternative to regular §YInfantry Equipment§!.\n\n§YPre-Industrial Infantry Equipment§! and §YArtillery§! have been added, to represent the weapons used by nations that have not yet industrialized.\n\nFurthermore, EaW introduces the §YRaces§! system. Each country has one of twenty three races - §YPony§!, §YChangeling§!, §YGriffon§!, §YDeer§!, §YDiamond Dog§!, §YDragon§!, §YBuffalo§!, §YPolar Bear§!, §YPenguin§!, §YMinotaur§!, §YZebra§!, §YHippogriff§!, §YKirin§!, §YHorse§!, §YCamel§!, §YGiraffe§!, §YDonkey§!, §YAbyssinian§!, §YLlama§!, §YGargoyle§!, §YCentaur§!, §YYeti§! or §YUnspecified§!. Many races have their own unique racial tech tree folder, and in some cases racial unique units. Races cannot be manually changed during the game.\n\n\n\nIn order to better represent the differences in industrial/societal and research development of nations in Equestria at War, §YScientific Development§!, §YSociety Development§!, §YIlliteracy§!, and §YPoverty§! idea categories have been implemented.\n\n§YScientific Development§! represents the level of education and research capabilities of the nation. Low levels of §YScientific Development§! impose §RResearch§! maluses. §YScientific Development§! can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country. For §Ygriffon§! countries, owning major centers of learning in Griffonia can be used to improve §YScientific Development§! as well.\n\n§YSociety Development§! represents the general state of industrialization and advancement of economy and society. Low levels of §YSociety Development§! impose §RIndustry§!, §RResearch§! and §RPolitical§! maluses. §YDevelopment§! can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country.\n\n§YIlliteracy§! represents how many of your citizens can read and write. Low levels of §YIlliteracy§! impose §RResearch§! and §RConstruction§! maluses. §YIlliteracy§! can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country.\n\n§YPoverty§! represents how well-functioning your economy is. Low levels of §YPoverty§! impose §RResearch§!, §RRecruitable Population§!, §RIndustry§!, and §RMonthly Population§! maluses. Both of these can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country.\n\n\n\nThe potential of nuclear warfare and the horror of unleashing such terrible weapons is not quite seen in Vanilla. In order to rectify this, EaW introduces the following changes:\n- Nuclear attacks will now reduce the population of a hit §Ystate§!, using believable casualty numbers depending on state population and development (using multiple nuclear bombs on a state in short succession will not reduce population as drastically).\n- A §Ystate§! hit by a nuclear attack will receive the §YFallout§! state modifier, reducing state factories, supplies, division organization and increasing division attrition. The modifier will last for a §Yyear§!. Subsequent nuclear attacks will not stack the modifier, but will reset the one year timer.\n- Production of §Ynuclear bombs§! requires a supply of £resources_strip|7 §YCrystals§!. If none are available, no new §Ynuclear bombs§! will be produced. Each §YNuclear Reactor§! consumes 12 £resources_strip|7 §YCrystals§!.\n\n\n\nAfter a country has been defeated in a war, and a peace conference has ended, the victors will have a chance to receive §Gone-time 50-200% research speed bonuses§! to §Ytechnologies§! that the loser had researched, and the victor has not.\n\nThe chance to receive the bonus is random, and calculated per technology. The more of loser's §YIndustry§! that has been taken over by the victor (either by puppeting or annexation), the higher the chance to receive a bonus, which means that not every victor will have an equal chance. The level of §YDevelopment§! of the victor is also a factor - the worse the Development, the smaller the chance.\n\n\n\nAn effort was made to improve the AI. While it is by no means perfect, and most of the real improvements can only be implemented by Paradox, we have done our best to tweak AI's behaviors, and improve AI's handling of Division Templates. AI will use all of the added units and technologies. AI will intelligently choose Doctrines based on the bonuses they recieve in their Focus Tree. AI will use dynamic strategies to respond to events and changes on the world stage. Peace Conference AI has been improved, though it is not perfect.\n\n\n\nSince 1.6 Ironclad update, new Game Rules for various countries and game setups have been added, to allow the player to customize their £eaw_text §YEquestria at War§! experience.\n\n\n\n£eaw_text §YEquestria at War§! provides a new, flavorful system of general, admiral and, for players with the La Resistance DLC, operative generation. Various nations will generate different leaders of different races depending on their circumstances. For example, a nation may have both pony and griffon generals, or use multiple namelists. This does not carry any gameplay changes."
EAW_WS_TAB_4_TXT_HEADER_1:0 "§Y'The Way of Fire' 2.2.2.3§!"
EAW_WS_TAB_4_TXT_HEADER_1:0 "§Y'Katzenreich' 22.00.1.1§!"
EAW_WS_TAB_4_TXT_HEADER_2:0 "§Y'In the Shadow of Mountains' 1.8.2.1§!"
EAW_WS_TAB_4_TXT_HEADER_3:0 "§Y'In the Shadow of Mountains' 1.8.2§!"
EAW_WS_TAB_4_TXT_HEADER_4:0 "§Y'In the Shadow of Mountains' 1.8.1§!"
EAW_WS_TAB_4_TXT_HEADER_5:0 "§Y'In the Shadow of Mountains' 1.8.0.1§!"
#EAW_WS_TAB_4_TXT_HEADER_6:0 "§Y'In the Shadow of Mountains' 1.8§!"
#EAW_WS_TAB_4_TXT_HEADER_7:0 "§Y'Pax Chrysalia: Redux' 1.7.7.1§!"
EAW_WS_TAB_4_TXT:0 "\n+ Additions:\n - Added a new fantasy flavour event chain.\n - Implemented a new game rule to strengthen the Changeling Lands (disabled by default).\n+ Changes:\n - Implemented miscellaneous changes from the HOI4 1.14.2 and 1.14.3 patch.\n - Reshuffled various Changeling focus times, modifiers and focus rewards.\n - Caramel Haze will now replace the OHS with a more suitable intelligence agency (La Resistance required).\n - Different faction membership no longer imposes a penalty for accepting deals on the international market.\n - Kirian Hundred Day Campaigns were made easier for the AI to complete.\n - Reduced cooldown for Colthage's border war decision for Kar-Alpaka.\n - Hippogriffia can now only release Carrot Stick's Chiropterra if Hippogriffia is at peace.\n - Completely replaced Austurland's namelist with new entries.\n - Karkadannistan's starting leader has been renamed.\n - Equestria's Princess Luna has received an updated portrait.\n - Gryphian Host's Yeven Krawvelets has received an updated portrait.\n+ Fixes:\n - Fixed an issue where a Thoraxian focus added manpower to wrong states.\n - Corrected a wrong modifier in an April Fool Griffonian Empire idea.\n - Nova Griffonia will no longer join Stalliongrad's faction when it shouldn't.\n - Miscellaneous bugfixes and improvements.\n - Miscellaneous localisation fixes."
EAW_WS_TAB_4_TXT:0 "\n+ New Origin for:\nKingdom of Abyssinia\n\n+ New Ascension path for:\nHippogriffia (Sirenalia path) (outsourced)\n\n+ Additions:\n - Gave Abyssinia new flavour events\n - Added interactions for Abyssinia with the Dread League, Equestria and the Griffonian Empire under special circumstances\n - Added new unit types\n - Added a new Civic, Liberation Front, for certain Harmonic governments.\n - Added new 3D models for ponies, changelings, and zebras (they are now much cuter)\n - Added a cool new main menu song by Wilzy\n - Added a cool old song by Paradox Interactive\n\n+ Fixes and changes:\n - Fixed bug where the timelines wouldn't interact\n - Fixed issue with cats not being better than dogs\n - Fixed issue where katz keeps being misspelt as cats\n - Improved tank performance\n - Gave the Star Father extensive gene therapy to make him more appealing to mainstream audiences.\n - Accepted demands for more war\n - Refactored files\n - Removed hands\n - Removed Herobrine\n - Added more bugs"

# Continent
EAW_WS_Zebrica:0 "Zebrica - Crossroad of Civilizations"
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6 changes: 3 additions & 3 deletions localisation/russian/eaw_welcomescreen_l_russian.yml
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
EAW_WS_TAB_1_HEADER:0 "[Root.GetNiceCountryName]" #scripted loc for nicer stuff
EAW_WS_TAB_2_HEADER:0 "[Root.GetRegionName]"
EAW_WS_TAB_3_HEADER:0 "£eaw_text Механика мода Equestria at War"
EAW_WS_TAB_4_HEADER:0 "'The Way of Fire' 2.2.2.3"
EAW_WS_TAB_4_HEADER:0 "'Katzenreich' 22.00.1.1"

#24 lines of text
EAW_WS_TAB_1_TXT:0 "[Root.GetCountryIntro]"
Expand All @@ -41,14 +41,14 @@
EAW_WS_TAB_3_TXT_HEADER_6:0 "Game Rules"
EAW_WS_TAB_3_TXT_HEADER_7:0 "Dynamic Leader Generation"
EAW_WS_TAB_3_TXT:0 "\n\n£eaw_text §YEquestria at War§! incorporates a fork of §YRoad to 56§! by §YGreatexperiment§! (used with permission), that has been edited and streamlined to fit our design goals better. This allows for a longer game with more technologies to research.\n\nEaW introduces §YMagical Equipment§! and a new resource - £resources_strip|7 §YCrystals§! - used to produce it. §YMagical Equipment§! provides a more resource, IC-intensive, less reliable, but more powerful alternative to regular §YInfantry Equipment§!.\n\n§YPre-Industrial Infantry Equipment§! and §YArtillery§! have been added, to represent the weapons used by nations that have not yet industrialized.\n\nFurthermore, EaW introduces the §YRaces§! system. Each country has one of twenty three races - §YPony§!, §YChangeling§!, §YGriffon§!, §YDeer§!, §YDiamond Dog§!, §YDragon§!, §YBuffalo§!, §YPolar Bear§!, §YPenguin§!, §YMinotaur§!, §YZebra§!, §YHippogriff§!, §YKirin§!, §YHorse§!, §YCamel§!, §YGiraffe§!, §YDonkey§!, §YAbyssinian§!, §YLlama§!, §YGargoyle§!, §YCentaur§!, §YYeti§! or §YUnspecified§!. Many races have their own unique racial tech tree folder, and in some cases racial unique units. Races cannot be manually changed during the game.\n\n\n\nIn order to better represent the differences in industrial/societal and research development of nations in Equestria at War, §YScientific Development§!, §YSociety Development§!, §YIlliteracy§!, and §YPoverty§! idea categories have been implemented.\n\n§YScientific Development§! represents the level of education and research capabilities of the nation. Low levels of §YScientific Development§! impose §RResearch§! maluses. §YScientific Development§! can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country. For §Ygriffon§! countries, owning major centers of learning in Griffonia can be used to improve §YScientific Development§! as well.\n\n§YSociety Development§! represents the general state of industrialization and advancement of economy and society. Low levels of §YSociety Development§! impose §RIndustry§!, §RResearch§! and §RPolitical§! maluses. §YDevelopment§! can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country.\n\n§YIlliteracy§! represents how many of your citizens can read and write. Low levels of §YIlliteracy§! impose §RResearch§! and §RConstruction§! maluses. §YIlliteracy§! can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country.\n\n§YPoverty§! represents how well-functioning your economy is. Low levels of §YPoverty§! impose §RResearch§!, §RRecruitable Population§!, §RIndustry§!, and §RMonthly Population§! maluses. Both of these can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country.\n\n\n\nThe potential of nuclear warfare and the horror of unleashing such terrible weapons is not quite seen in Vanilla. In order to rectify this, EaW introduces the following changes:\n- Nuclear attacks will now reduce the population of a hit §Ystate§!, using believable casualty numbers depending on state population and development (using multiple nuclear bombs on a state in short succession will not reduce population as drastically).\n- A §Ystate§! hit by a nuclear attack will receive the §YFallout§! state modifier, reducing state factories, supplies, division organization and increasing division attrition. The modifier will last for a §Yyear§!. Subsequent nuclear attacks will not stack the modifier, but will reset the one year timer.\n- Production of §Ynuclear bombs§! requires a supply of £resources_strip|7 §YCrystals§!. If none are available, no new §Ynuclear bombs§! will be produced. Each §YNuclear Reactor§! consumes 12 £resources_strip|7 §YCrystals§!.\n\n\n\nAfter a country has been defeated in a war, and a peace conference has ended, the victors will have a chance to receive §Gone-time 50-200% research speed bonuses§! to §Ytechnologies§! that the loser had researched, and the victor has not.\n\nThe chance to receive the bonus is random, and calculated per technology. The more of loser's §YIndustry§! that has been taken over by the victor (either by puppeting or annexation), the higher the chance to receive a bonus, which means that not every victor will have an equal chance. The level of §YDevelopment§! of the victor is also a factor - the worse the Development, the smaller the chance.\n\n\n\nAn effort was made to improve the AI. While it is by no means perfect, and most of the real improvements can only be implemented by Paradox, we have done our best to tweak AI's behaviors, and improve AI's handling of Division Templates. AI will use all of the added units and technologies. AI will intelligently choose Doctrines based on the bonuses they recieve in their Focus Tree. AI will use dynamic strategies to respond to events and changes on the world stage. Peace Conference AI has been improved, though it is not perfect.\n\n\n\nSince 1.6 Ironclad update, new Game Rules for various countries and game setups have been added, to allow the player to customize their £eaw_text §YEquestria at War§! experience.\n\n\n\n£eaw_text §YEquestria at War§! provides a new, flavorful system of general, admiral and, for players with the La Resistance DLC, operative generation. Various nations will generate different leaders of different races depending on their circumstances. For example, a nation may have both pony and griffon generals, or use multiple namelists. This does not carry any gameplay changes."
EAW_WS_TAB_4_TXT_HEADER_1:0 "§Y'The Way of Fire' 2.2.2.3§!"
EAW_WS_TAB_4_TXT_HEADER_1:0 "§Y'Katzenreich' 22.00.1.1§!"
EAW_WS_TAB_4_TXT_HEADER_2:0 "§Y'In the Shadow of Mountains' 1.8.2.1§!"
EAW_WS_TAB_4_TXT_HEADER_3:0 "§Y'In the Shadow of Mountains' 1.8.2§!"
EAW_WS_TAB_4_TXT_HEADER_4:0 "§Y'In the Shadow of Mountains' 1.8.1§!"
EAW_WS_TAB_4_TXT_HEADER_5:0 "§Y'In the Shadow of Mountains' 1.8.0.1§!"
#EAW_WS_TAB_4_TXT_HEADER_6:0 "§Y'In the Shadow of Mountains' 1.8§!"
#EAW_WS_TAB_4_TXT_HEADER_7:0 "§Y'Pax Chrysalia: Redux' 1.7.7.1§!"
EAW_WS_TAB_4_TXT:0 "\n+ Additions:\n - Added a new fantasy flavour event chain.\n - Implemented a new game rule to strengthen the Changeling Lands (disabled by default).\n+ Changes:\n - Implemented miscellaneous changes from the HOI4 1.14.2 and 1.14.3 patch.\n - Reshuffled various Changeling focus times, modifiers and focus rewards.\n - Caramel Haze will now replace the OHS with a more suitable intelligence agency (La Resistance required).\n - Different faction membership no longer imposes a penalty for accepting deals on the international market.\n - Kirian Hundred Day Campaigns were made easier for the AI to complete.\n - Reduced cooldown for Colthage's border war decision for Kar-Alpaka.\n - Hippogriffia can now only release Carrot Stick's Chiropterra if Hippogriffia is at peace.\n - Completely replaced Austurland's namelist with new entries.\n - Karkadannistan's starting leader has been renamed.\n - Equestria's Princess Luna has received an updated portrait.\n - Gryphian Host's Yeven Krawvelets has received an updated portrait.\n+ Fixes:\n - Fixed an issue where a Thoraxian focus added manpower to wrong states.\n - Corrected a wrong modifier in an April Fool Griffonian Empire idea.\n - Nova Griffonia will no longer join Stalliongrad's faction when it shouldn't.\n - Miscellaneous bugfixes and improvements.\n - Miscellaneous localisation fixes."
EAW_WS_TAB_4_TXT:0 "\n+ New Origin for:\nKingdom of Abyssinia\n\n+ New Ascension path for:\nHippogriffia (Sirenalia path) (outsourced)\n\n+ Additions:\n - Gave Abyssinia new flavour events\n - Added interactions for Abyssinia with the Dread League, Equestria and the Griffonian Empire under special circumstances\n - Added new unit types\n - Added a new Civic, Liberation Front, for certain Harmonic governments.\n - Added new 3D models for ponies, changelings, and zebras (they are now much cuter)\n - Added a cool new main menu song by Wilzy\n - Added a cool old song by Paradox Interactive\n\n+ Fixes and changes:\n - Fixed bug where the timelines wouldn't interact\n - Fixed issue with cats not being better than dogs\n - Fixed issue where katz keeps being misspelt as cats\n - Improved tank performance\n - Gave the Star Father extensive gene therapy to make him more appealing to mainstream audiences.\n - Accepted demands for more war\n - Refactored files\n - Removed hands\n - Removed Herobrine\n - Added more bugs"

# Continent
EAW_WS_Zebrica:0 "Зебрика - Перекрёсток цивилизаций"
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