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Releases: EamonnMR/mpevmvp

v0.3.2

23 Mar 22:39
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  • Turrets and multi-weapons (ie Quad Inverter) now fire all shots at once rather than having a higher fire rate. This is to avoid sending too much traffic over the network
  • Fixes the way audio loading works, which should fix missing sounds
  • Enables plugin loading; put a folder named "plugins" next to the exe and add whatever pck files you'd like; it should override the data.

v0.3.1

25 Feb 22:03
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  • Cleans up net frame logic, hopefully fixing the 'stuck in the past forever' seen during the last test
  • Adds a much wider variety of weapons and begins to add some special weapon effects like inaccuracy and mines (projectiles which don't inherit the ship's velocity)
  • Ships at 15% health are now disabled

v0.3.0

15 Feb 23:39
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  • Lifting off sets your respawn point
  • Interpolated net code
  • Fixes sticky store bug

Seems to be busted on windows.

v0.2.0

28 Jan 00:24
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  • Adds a "join local" button which joins the game at localhost, so players who cannot set up their routers can at least test the game locally
  • Fixes aggro behavior
  • Might improve slowdowns as a result of input lag

v0.1.12

14 Jan 13:52
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Bug fix release:

  • Full screen map now also has a full screen background
  • Fixes an issue where upgrade counts wouldn't update if you'd purchased a new ship
  • NPCs now enter hyperspace sometimes. They will do it at random, and also wimpy ships will flee into hyperspace if you damage them a bit.

v0.1.11

10 Jan 19:29
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  • Guided weapons
  • AOE Weapons
  • Correctly handle window resizing
  • Only allow landings on spobs that are close enough
  • Scrollable store view

v0.1.10

27 Dec 22:47
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  • Use 'unreliable' for firehose updates on ship position/etc
  • Allow host to select port

v0.1.9

26 Dec 22:48
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  • Fixes lag on windows that happened whenever you selected a system
  • Fixes local windows development by first looking for csvs then looking for .csv.txt simlinks
  • Sounds are now all WAV, which should fix windows sound issues
  • Screamer now has a beam-ish weapon (using projectile code; no true beams yet!)

v0.1.8

24 Dec 00:07
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  • Player status box in top left
  • Player info dialogue ( 'i' )
  • Player nicknames are now visible if you select the player's ship
  • Some weapons now have firing arcs
  • Adds jump autopilot to make hyperspace more immersive
  • Text at the bottom of the screen and a sound cue alert the player to issues with a jump

v0.1.7

02 Dec 22:46
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  • Radar added
  • NPCs no longer just sit around if they have nothing to fight, they fly to planets
  • NPCs will attack if provoked