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Fixes for GCW0 port

README.md

EasyRPG Player

EasyRPG Player is a game interpreter to play RPG Maker 2000, 2003 and EasyRPG games. It uses the LCF parser library (liblcf) to read RPG Maker game data.

EasyRPG Player is part of the EasyRPG Project. More information is available at the project website: https://easyrpg.org/

Documentation

Documentation is available at the documentation wiki: https://wiki.easyrpg.org

Requirements

minimal / required

  • liblcf for RPG Maker data reading. https://github.com/EasyRPG/liblcf
  • SDL2 for screen backend support.
  • Pixman for low level pixel manipulation.
  • libpng for PNG image support.
  • zlib for XYZ image support.

extended / recommended

  • FreeType2 for external font support (+ HarfBuzz for Unicode text shaping)
  • mpg123 for better MP3 audio support
  • WildMIDI for better MIDI audio support
  • Libvorbis / Tremor for Ogg Vorbis audio support
  • opusfile for Opus audio support
  • libsndfile for better WAVE audio support
  • libxmp for better tracker music support
  • SpeexDSP for proper audio resampling
  • SDL2_mixer for audio mixing. Used as a fallback when none of the provided audio libraries support the format. Due to API limitations not all audio effects are possible through SDL2_mixer audio.

SDL 1.2 and SDL_mixer 1.2 are still supported, but deprecated.

Daily builds

Up to date binaries for assorted platforms are available at our continous integration service:

https://ci.easyrpg.org/view/Player/

Source code

EasyRPG Player development is hosted by GitHub, project files are available in this git repository:

https://github.com/EasyRPG/Player

Released versions are also available at our Download Archive:

https://easyrpg.org/downloads/player/

Building

Autotools Makefile method:

Building requirements:

  • pkg-config
  • GNU make

Step-by-step instructions:

tar xf easyrpg-player-0.5.3.tar.xz # unpack the tarball
cd easyrpg-player-0.5.3            # enter in the package directory
./configure                        # find libraries, set options
make                               # compile the executable

Additional building requirements when using the source tree (git):

  • autoconf >= 2.69
  • automake >= 1.11.4
  • libtool

To generate the "configure" script, run before following the above section:

autoreconf -i

Read more detailed instructions at:

CMake method:

Building requirements:

  • pkg-config
  • CMake

Step-by-step instructions:

tar xf easyrpg-player-0.5.3.tar.xz # unpack the tarball
cd easyrpg-player-0.5.3            # enter in the package directory
cmake .                            # generate Makefile
make                               # compile the executable

Read more detailed instructions at:

Visual Studio method:

Building requirements:

  • Visual Studio 2015 Update 2 or newer

Compile the dependencies in a Visual Studio command prompt:

git clone https://github.com/EasyRPG/buildscripts
cd buildscripts/windows
powershell .\setup.ps1             # requires policy "RemoteSigned"
build v140                         # compile all dependencies

Create an environment variable EASYDEV_MSVC pointing to buildscripts/windows/build

Compile the Player:

  • liblcf is compiled as part of the Player. Extract/Clone liblcf in the lib directory
  • Open builds/vs2015/Player.sln in Visual Studio
  • The executable is created in the bin directory

Read detailed instructions at:

Running EasyRPG Player

Run the easyrpg-player executable from a RPG Maker 2000 or 2003 game project folder (same place as RPG_RT.exe).

Bug reporting

Available options:

License

EasyRPG Player is free software available under the GPLv3 license. See the file COPYING for license conditions.

3rd party software

EasyRPG Player makes use of the following 3rd party software:

  • FMMidi YM2608 FM synthesizer emulator - Copyright (c) 2003-2006 yuno (Yoshio Uno), provided under the (3-clause) BSD license

  • PicoJSON JSON parser/serializer - Copyright (c) 2009-2010 Cybozu Labs, Inc. Copyright (c) 2011-2015 Kazuho Oku, provided under the (2-clause) BSD license

  • Dirent interface for Microsoft Visual Studio - Copyright (c) 2006-2012 Toni Ronkko, provided under the MIT license