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input_buttons.h
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input_buttons.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _INPUT_BUTTONS_H_
#define _INPUT_BUTTONS_H_
// Headers
#include <vector>
/**
* Input namespace.
*/
namespace Input {
/** Input buttons list. */
enum InputButton {
UP,
DOWN,
LEFT,
RIGHT,
DECISION,
CANCEL,
SHIFT,
N0,
N1,
N2,
N3,
N4,
N5,
N6,
N7,
N8,
N9,
PLUS,
MINUS,
MULTIPLY,
DIVIDE,
PERIOD,
DEBUG_MENU,
DEBUG_THROUGH,
DEBUG_SAVE,
TOGGLE_FPS,
TAKE_SCREENSHOT,
SHOW_LOG,
PAGE_UP,
PAGE_DOWN,
SCROLL_UP,
SCROLL_DOWN,
BUTTON_COUNT
};
/**
* Initializes input buttons to their mappings.
*/
void InitButtons();
/** Buttons list of equivalent keys. */
extern std::vector<std::vector<int> > buttons;
/** Direction buttons list of equivalent buttons. */
extern std::vector<std::vector<int> > dir_buttons;
}
#endif