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main.cpp
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main.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cstdlib>
#include <string>
#include <vector>
#include "player.h"
#include "utils.h"
#include "main.h"
#ifdef USE_SDL // This is needed on Windows, SDL wraps main()
# include <SDL.h>
#endif
#ifdef _WIN32
# include <windows.h>
# include <shellapi.h>
#endif
/**
* If the main function ever needs to change, be sure to update the `main()`
* functions of the other platforms as well.
*/
extern "C" int main(int argc, char* argv[]) {
std::vector<std::string> args;
#if defined(_WIN32) && !defined(__WINRT__)
// Use widestring args
int argc_w;
LPWSTR *argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
if (argc_w > 0) {
args.reserve(argc_w - 1);
}
for (int i = 0; i < argc_w; ++i) {
args.push_back(Utils::FromWideString(argv_w[i]));
}
LocalFree(argv_w);
#else
args.assign(argv, argv + argc);
#endif
Player::Init(std::move(args));
Player::Run();
// Close
return Platform::Exit();
}
int Platform::Exit(bool without_error) {
if(without_error) return EXIT_SUCCESS;
return EXIT_FAILURE;
}