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Just like in 2k battle, the 2k3 battle notifications have a mechanic where there are 2 times. There is a 2k3 battle "Wait" function which takes 2 parameters.
The first value is an unconditional wait. RPG_RT will always wait this number of frames. The second value is a conditional wait. RPG_RT will wait for those frames unless you press the decision key or the shift key. Finally, during this wait if you hold the escape key, it will pause the battle until you release the key.
For example if a wait is (10, 80), it will wait 10 frames, and then 80 additional frames, which can be skipped if decision key is pressed, or delayed indefinately if escape is held.
Notification Messages
The notifcation window is what pops up and dissapears for battle start, skills etc.. This window is followed by a Wait(t1, t2) which dictates how long it is displayed. While you can use the input keys to affect the wait, you cannot interact directly with this message window.
Battle End Messages
This window shows victory, defeat, exp, gold, and items. This is a regular message window, with a single line. It responds to key input like any other regular message box does. You progress using the decision key and wait is not used here.
Input Keys
All input keys react to whether the key down or up state, not the event of key pressing.
Input
Action
Decision
Immediately cancels the window after the first wait frames have passed
Shift
Same as decision
Escape
The notification window is kept open and the battle scene is paused for as long as you hold the escape key. The frame timer however still ticks down to 0.
Waits and notifications
Battle Phase
Message
Waits
Details
Init
Start
(10, 80)
On battle start if the start message is not empty
Init
BattleInitiative
(30, 70)
Immediately after battle start. If condition is initiative, surround, or normal and the first_strike flag is set
Init
(30, 70)
If BattleInitiative message was not displayed, and the condition is back or pincers, does a wait with no message
Victory
(30, 30)
After playing victory music, but before displaying the battle awards (exp, gold, item, etc..) the game pauses for 30 frames with no message.
Defeat
(60, 60)
After playing game over music, but before displaying defeat message, the game pauses for 60 frames with no message.
EndBattleScene
(30, 30)
Only in battle test mode! After the battle ends and the screen is erased. If battle test mode, RPG_RT waits 30 frames while screen is erased before exiting. I guess this is to make it so the RPG_RT window doesn't disappear immediately after transitioning out, maybe the application exit a bit more smooth.
EscapeFailure
EscapeFailure
(10, 30)
If actor escape command failed
EscapeSuccess
(10, 30)
When processing escape action, waits immediately after playing flee sound effect
Action
"Double Attack "
(10, 40)
When a monster does a double attack, before the action is processed
Action
"Defend"
(10, 40)
When a monster defends, before the action is processed
Action
"Observe"
(10, 40)
When a monster observers, before the action is processed
Action
"Charge Up"
(10, 40)
When a monster charges, before the action is processed
Action
"Self-Destruct"
(10, 40)
When a monster self destructs, before the action is processed
Action
"Escape"
(10, 40)
When a monster escapes, before the action is processed
Action
Skill name
(15, 50)
When a skill or skill item is used
Action
Item Name
(10, 40)
When a non-skill item is used
DynRPG Address:
Address
Class
Function
Comment
004974C4
SceneBattle
Wait
Has all above described wait mechanics
The text was updated successfully, but these errors were encountered:
Just like in 2k battle, the 2k3 battle notifications have a mechanic where there are 2 times. There is a 2k3 battle "Wait" function which takes 2 parameters.
The first value is an unconditional wait. RPG_RT will always wait this number of frames. The second value is a conditional wait. RPG_RT will wait for those frames unless you press the decision key or the shift key. Finally, during this wait if you hold the escape key, it will pause the battle until you release the key.
For example if a wait is (10, 80), it will wait 10 frames, and then 80 additional frames, which can be skipped if decision key is pressed, or delayed indefinately if escape is held.
Notification Messages
The notifcation window is what pops up and dissapears for battle start, skills etc.. This window is followed by a
Wait(t1, t2)
which dictates how long it is displayed. While you can use the input keys to affect the wait, you cannot interact directly with this message window.Battle End Messages
This window shows victory, defeat, exp, gold, and items. This is a regular message window, with a single line. It responds to key input like any other regular message box does. You progress using the decision key and wait is not used here.
Input Keys
All input keys react to whether the key down or up state, not the event of key pressing.
Waits and notifications
DynRPG Address:
The text was updated successfully, but these errors were encountered: