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Sometimes, I want to test changes mande inside the rm2k3 editor in easyRPG player,
for that I rename player.exe to RPG_RT.exe and RPG_RT.exe to RPG_RT_old.exe:
The problem with that approach happens when I rename the old RPG_RT.exe file.
It loses a lot of important info indexed to it, such as:
exfont
logos
engine version
Would be interesting to have a pointer that let the player know that the Runtime file has custom name and extension.
So people could use rpg_rt_old.exe or even runtime.file or whatever.
The text was updated successfully, but these errors were encountered:
Sometimes, I want to test changes mande inside the rm2k3 editor in easyRPG player,
![image](https://private-user-images.githubusercontent.com/45118493/286918057-83f1d359-2e30-401a-a233-1b27e8467e5b.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTg4OTUxNzEsIm5iZiI6MTcxODg5NDg3MSwicGF0aCI6Ii80NTExODQ5My8yODY5MTgwNTctODNmMWQzNTktMmUzMC00MDFhLWEyMzMtMWIyN2U4NDY3ZTViLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA2MjAlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNjIwVDE0NDc1MVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTI1YzhjZDhmMGVlMjJkZDU3NzFiZTc2YWIwZDQwZTdkM2U5N2JiM2ZjYjdlNmFkZDdhYTg3YmM3OGI5YzZjZDAmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.1k6xJoTCahcYhWJ-3xXzJd0HknJ0Z9YMUOODFFUF1vA)
for that I rename player.exe to RPG_RT.exe and RPG_RT.exe to RPG_RT_old.exe:
The problem with that approach happens when I rename the old RPG_RT.exe file.
It loses a lot of important info indexed to it, such as:
Would be interesting to have a pointer that let the player know that the Runtime file has custom name and extension.
So people could use rpg_rt_old.exe or even runtime.file or whatever.
The text was updated successfully, but these errors were encountered: