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Remove SaveVehicleLocation::original_move_route_index #321

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merged 1 commit into from Mar 30, 2019
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1 change: 0 additions & 1 deletion generator/csv/fields.csv
Expand Up @@ -847,7 +847,6 @@ SavePartyLocation,encounter_calling,f,Boolean,0x7D,False,0,0,Similar to 0x6C - i
SavePartyLocation,map_save_count,f,Int32,0x83,0,0,0,Mirrors save_count of current map. On mismatch events are not continued after load.
SavePartyLocation,database_save_count,f,Int32,0x84,0,0,0,?
SaveVehicleLocation,vehicle,f,Enum<SaveVehicleLocation_VehicleType>,0x65,0,0,0,Which vehicle
SaveVehicleLocation,original_move_route_index,f,Int32,0x66,0,0,0,Index of custom move route
SaveVehicleLocation,remaining_ascent,f,Int32,0x6A,0,0,0,From 0 to 255 - In flying vehicles; remaining distance to ascend
SaveVehicleLocation,remaining_descent,f,Int32,0x6B,0,0,0,From 0 to 255 - In flying vehicles; remaining distance to descend
SaveVehicleLocation,sprite2_name,f,String,0x6F,'',0,0,string
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2 changes: 0 additions & 2 deletions src/generated/lsd_chunks.h
Expand Up @@ -502,8 +502,6 @@ namespace LSD_Reader {
flash_time_left = 0x55,
/** Which vehicle */
vehicle = 0x65,
/** Index of custom move route */
original_move_route_index = 0x66,
/** From 0 to 255 - In flying vehicles; remaining distance to ascend */
remaining_ascent = 0x6A,
/** From 0 to 255 - In flying vehicles; remaining distance to descend */
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7 changes: 0 additions & 7 deletions src/generated/lsd_savevehiclelocation.cpp
Expand Up @@ -301,13 +301,6 @@ Field<RPG::SaveVehicleLocation> const* Struct<RPG::SaveVehicleLocation>::fields[
0,
0
),
new TypedField<RPG::SaveVehicleLocation, int32_t>(
&RPG::SaveVehicleLocation::original_move_route_index,
LSD_Reader::ChunkSaveVehicleLocation::original_move_route_index,
"original_move_route_index",
0,
0
),
new TypedField<RPG::SaveVehicleLocation, int32_t>(
&RPG::SaveVehicleLocation::remaining_ascent,
LSD_Reader::ChunkSaveVehicleLocation::remaining_ascent,
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2 changes: 0 additions & 2 deletions src/generated/rpg_savevehiclelocation.h
Expand Up @@ -38,7 +38,6 @@ namespace RPG {
);

int32_t vehicle = 0;
int32_t original_move_route_index = 0;
int32_t remaining_ascent = 0;
int32_t remaining_descent = 0;
std::string sprite2_name;
Expand All @@ -47,7 +46,6 @@ namespace RPG {

inline bool operator==(const SaveVehicleLocation& l, const SaveVehicleLocation& r) {
return l.vehicle == r.vehicle
&& l.original_move_route_index == r.original_move_route_index
&& l.remaining_ascent == r.remaining_ascent
&& l.remaining_descent == r.remaining_descent
&& l.sprite2_name == r.sprite2_name
Expand Down