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Weird event calls for entity_action #332
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I'll be testing this one alongside the original Fabric version, and will be aiming for parity with that. |
I've tested and everything is consistent with the Fabric version apart from Action on Respawned You have made two errors when it comes to what's running. The corrections (Origins Forge)When joining a world: (I can't blame you for this one, I only found it because of logs) When respawning: Origins Fabric On Respawned
This is where the trouble comes in, as this is the imparity here. |
I added logs to the powers so this event call chain definitely happened like this there might be some incompatibility with some other mod then I guess |
I did too, maybe you were reading prior logs for On Respawn? |
Alright, that's incredibly strange that you were getting those results. I'd probably see if it's an incompatibility on your end. |
Nevermind. |
havent been using the mod for a while now, what i remember is that it was some illager origin from https://www.curseforge.com/minecraft/mc-mods/bucolic-origins i added the different (i saw the nevermind but maybe the info is relevant for something) |
That's fair, I'm currently resolving this issue with somebody else (see #345). My guess is that another mod is recreating the player on respawn. Thanks for the feedback, and I'll probably leave you to your business. |
Type:
origins:action_on_callback
When leaving a world:
entity_action_removed
When joining a world:
n/a
When chosing a power:
entity_action_removed
entity_action_lost
When a power is chosen:
entity_action_added
entity_action_chosen
Now the real weird one - when dying:
entity_action_added
entity_action_removed
entity_action_lost
entity_action_added
entity_action_removed
entity_action_respawned
If
remove
gets called when leaving a world thenadded
should be called when joining itAnd when dying it should only call
respawned
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