Skip to content

A plug-in for Ceedling to use the Fake Function Framework (fff) for mocking instead of Cmock.

License

Notifications You must be signed in to change notification settings

ElectronVector/fake_function_framework

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

42 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

A Fake Function Framework Plug-in for Ceedling

Build Status

This is a plug-in for Ceedling to use the Fake Function Framework for mocking instead of CMock.

Using fff provides less strict mocking than CMock, and allows for more loosely-coupled tests. And, when tests fail -- since you get the actual line number of the failure -- it's a lot easier to figure out what went wrong.

Installing the plug-in

This fff plugin should already be included with your Ceedling installation, but to use it on a project you first need to enable it in your project.yml file.

Enable the plug-in

This plug-in needs to be enabled from within your project.yml file. It is not enabled by default.

In the :plugins configuration, add fake_function_framework to the list of enabled plugins.

:plugins:
  :enabled:
    - stdout_pretty_tests_report
    - module_generator
    - fake_function_framework # <-- Enable it here.

Get the latest version of this plugin

You may want to get the latest source of this plug if the version in your Ceedling release is not up-to-date.

The easiest way to do this is to clone this repo into the Ceedling plugin folder.

Typically Ceedling is used from its gem installation folder, which is where you will want to clone this repo. You can determine where Ceedling is intalled on your machine by running:

$ gem list -d -e ceedling

*** LOCAL GEMS ***

ceedling (0.30.0)
    Authors: Mark VanderVoord, Michael Karlesky, Greg Williams
    Homepage: http://throwtheswitch.org/ceedling
    License: MIT
    Installed at: /var/lib/gems/2.7.0

    Ceedling is a build automation tool for C unit test suites that
    packages up Unity, CMock, and Rake-based build management
    functionality

In this case you would want to install in /var/lib/gems/2.7.0/gems/ceedling-0.30.0/plugins/fake_function_framework.

Remove any existing fake_function_framework folder and then clone the contents of this repo into it with (run from the /var/lib/gems/2.7.0/gems/ceedling-0.30.0/plugins folder):

git clone --recurse https://github.com/ElectronVector/fake_function_framework.git

This will create a new folder named fake_function_framework in the plugins folder.

Installing it somewhere else

You could also install it somewhere else on your machine and tell Ceedling where it is in the project.yml file with the :load_paths: setting:

:plugins:
  :load_paths:
    - /some/other/place/for/plugins # <-- Your custom path.
  :enabled:
    - stdout_pretty_tests_report
    - module_generator
    - fake_function_framework

Using with Ceedling installed in the project

If you have an older project with Ceedling running from an installation inside of the project folder, then you'll need to clone into the project vendor/ceedling/plugins/fake_function_framework folder instead.

You'll also need to set the load path correctly for this situation.

:plugins:
  :load_paths:
    - vendor/ceedling/plugins # <-- Your project plugin folder.

How to use it

You use fff with Ceedling the same way you used to use CMock. Modules can still be generated with the default module generator: rake module:create[my_module]. If you want to "mock" some_module.h in your tests, just #include "mock_some_module.h". This creates a fake function for each of the functions defined in some_module.h.

The name of each fake is the original function name with an appended _fake. For example, if we're generating fakes for a stack module with push and pop functions, we would have the fakes push_fake and pop_fake. These fakes are linked into our test executable so that any time our unit under test calls push or pop our fakes are called instead.

Each of these fakes is actually a structure containing information about how the function was called, and what it might return. We can use Unity to inspect these fakes in our tests, and verify the interactions of our units. There is also a global structure named fff which we can use to check the sequence of calls.

The fakes can also be configured to return particular values, so you can exercise the unit under test however you want.

The examples below explain how to use fff to test a variety of module interactions. Each example uses fakes for a "display" module, created from a display.h file with #include "mock_display.h". The display.h file must exist and must contain the prototypes for the functions to be faked.

Test that a function was called once

void
test_whenTheDeviceIsReset_thenTheStatusLedIsTurnedOff()
{
    // When
    event_deviceReset();

    // Then
    TEST_ASSERT_EQUAL(1, display_turnOffStatusLed_fake.call_count);
}

Test that a function was NOT called

void
test_whenThePowerReadingIsLessThan5_thenTheStatusLedIsNotTurnedOn(void)
{
    // When
    event_powerReadingUpdate(4);

    // Then
    TEST_ASSERT_EQUAL(0, display_turnOnStatusLed_fake.call_count);
}

Test that a single function was called with the correct argument

void
test_whenTheVolumeKnobIsMaxed_thenVolumeDisplayIsSetTo11(void)
{
    // When
    event_volumeKnobMaxed();

    // Then
    TEST_ASSERT_EQUAL(1, display_setVolume_fake.call_count);
    TEST_ASSERT_EQUAL(11, display_setVolume_fake.arg0_val);
}

Test that calls are made in a particular sequence

void
test_whenTheModeSelectButtonIsPressed_thenTheDisplayModeIsCycled(void)
{
    // When
    event_modeSelectButtonPressed();
    event_modeSelectButtonPressed();
    event_modeSelectButtonPressed();

    // Then
    TEST_ASSERT_EQUAL_PTR((void*)display_setModeToMinimum, fff.call_history[0]);
    TEST_ASSERT_EQUAL_PTR((void*)display_setModeToMaximum, fff.call_history[1]);
    TEST_ASSERT_EQUAL_PTR((void*)display_setModeToAverage, fff.call_history[2]);
}

Fake a return value from a function

void
test_givenTheDisplayHasAnError_whenTheDeviceIsPoweredOn_thenTheDisplayIsPoweredDown(void)
{
    // Given
    display_isError_fake.return_val = true;

    // When
    event_devicePoweredOn();

    // Then
    TEST_ASSERT_EQUAL(1, display_powerDown_fake.call_count);
}

Fake a function with a value returned by reference

void
test_givenTheUserHasTypedSleep_whenItIsTimeToCheckTheKeyboard_theDisplayIsPoweredDown(void)
{
    // Given
    char mockedEntry[] = "sleep";
    void return_mock_value(char * entry, int length)
    {
        if (length > strlen(mockedEntry))
        {
            strncpy(entry, mockedEntry, length);
        }
    }
    display_getKeyboardEntry_fake.custom_fake = return_mock_value;

    // When
    event_keyboardCheckTimerExpired();

    // Then
    TEST_ASSERT_EQUAL(1, display_powerDown_fake.call_count);
}

Fake a function with a function pointer parameter

void
test_givenNewDataIsAvailable_whenTheDisplayHasUpdated_thenTheEventIsComplete(void)
{
    // A mock function for capturing the callback handler function pointer.
    void(*registeredCallback)(void) = 0;
    void mock_display_updateData(int data, void(*callback)(void))
    {
        //Save the callback function.
        registeredCallback = callback;
    }
    display_updateData_fake.custom_fake = mock_display_updateData;

    // Given
    event_newDataAvailable(10);

    // When
    if (registeredCallback != 0)
    {
        registeredCallback();
    }

    // Then
    TEST_ASSERT_EQUAL(true, eventProcessor_isLastEventComplete());
}

Helper macros

For convenience, there are also some helper macros that create new Unity-style asserts:

  • TEST_ASSERT_CALLED(function): Asserts that a function was called once.
  • TEST_ASSERT_NOT_CALLED(function): Asserts that a function was never called.
  • TEST_ASSERT_CALLED_TIMES(times, function): Asserts that a function was called a particular number of times.
  • TEST_ASSERT_CALLED_IN_ORDER(order, function): Asserts that a function was called in a particular order.

Here's how you might use one of these instead of simply checking the call_count value:

void
test_whenTheDeviceIsReset_thenTheStatusLedIsTurnedOff()
{
    // When
    event_deviceReset();

    // Then
    // This how to directly use fff...
    TEST_ASSERT_EQUAL(1, display_turnOffStatusLed_fake.call_count);
    // ...and this is how to use the helper macro.
    TEST_ASSERT_CALLED(display_turnOffStatusLed);
}

Test setup

All of the fake functions, and any fff global state are all reset automatically between each test.

CMock configuration

Use still use some of the CMock configuration options for setting things like the mock prefix, and for including additional header files in the mock files.

:cmock:
    :mock_prefix: mock_
        :includes:
            -
        :includes_h_pre_orig_header:
            -
        :includes_h_post_orig_header:
            -
        :includes_c_pre_header:
            -
        :includes_c_post_header:

Plugin developer tools: Running the tests

There are unit and integration tests for the plug-in itself. These are run with the default rake task. The integration test runs the tests for the example project in examples/fff_example.

More examples

There is an example project in examples/fff_example. It shows how to use the plug-in with some full-size examples.

About

A plug-in for Ceedling to use the Fake Function Framework (fff) for mocking instead of Cmock.

Resources

License

Stars

Watchers

Forks

Packages

No packages published