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JoyShockMapper v3.2.0

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@Electronicks Electronicks released this 02 Jun 15:01
· 105 commits to master since this release

JoyShockMapper converts Common game controller input into keyboard and mouse and virtual controller events so you can play PC games with those controllers. Use gyro controls and flick stick to play games with more precision than anything on their respective consoles.

In this update

Jibb added the new GYRO_SPACE setting for more one-size-fits-all gyro aiming. Default behaviour is unchanged, but set to WORLD_TURN to try the new algorithm (or WORLD_LEAN if you prefer to lean your controller side to side to turn the camera). He also added the option for automatic gyro calibration.

Features

  • GYRO_SPACE can be set to LOCAL (default), WORLD_TURN (recommended), or WORLD_LEAN.
  • AUTO_CALIBRATE_GYRO can be set to ON to activate automatic calibration, which will try and detect when the controller is held still or put down and recalibrate automatically.

Bugfixes

  • Fixed crash when SDL ignores a connected controller
  • Fixed crash when ZRF gets pressed