Skip to content

Commit

Permalink
XML Changelog 4.00(Hotfix2) vs 4.01
Browse files Browse the repository at this point in the history
  • Loading branch information
ElementaryLewis committed Feb 2, 2023
1 parent cf4beb1 commit 9dfac75
Show file tree
Hide file tree
Showing 16 changed files with 512 additions and 67 deletions.
3 changes: 3 additions & 0 deletions XML/dlc/bob/data/gameplay/items/def_loot_quest.xml
Expand Up @@ -5,6 +5,9 @@

<loot name="q701_victim_handkarchief" quantity_min="1" quantity_max="1" player_level_min="0" player_level_max="0" respawn_time="0">
<loot_entry name="q701_victim_handkarchief" quantity_min="1" quantity_max="1" player_level_min="0" player_level_max="0" chance="100" />
</loot>
<loot name="q701_wooden_grain_cup" quantity_min="1" quantity_max="1" player_level_min="0" player_level_max="0" respawn_time="0">
<loot_entry name="q701_grain_cup" quantity_min="1" quantity_max="1" player_level_min="0" player_level_max="0" chance="100" />
</loot>
<loot name="q702_victims_names" quantity_min="1" quantity_max="1" player_level_min="0" player_level_max="0" respawn_time="0">
<loot_entry name="q702_victims_names" quantity_min="1" quantity_max="1" player_level_min="0" player_level_max="0" chance="100" />
Expand Down
3 changes: 3 additions & 0 deletions XML/dlc/bob/data/gameplay/items_plus/def_loot_quest.xml
Expand Up @@ -5,6 +5,9 @@

<loot name="q701_victim_handkarchief" quantity_min="1" quantity_max="1" player_level_min="0" player_level_max="0" respawn_time="0">
<loot_entry name="q701_victim_handkarchief" quantity_min="1" quantity_max="1" player_level_min="0" player_level_max="0" chance="100" />
</loot>
<loot name="q701_wooden_grain_cup" quantity_min="1" quantity_max="1" player_level_min="0" player_level_max="0" respawn_time="0">
<loot_entry name="q701_grain_cup" quantity_min="1" quantity_max="1" player_level_min="0" player_level_max="0" chance="100" />
</loot>
<loot name="q702_victims_names" quantity_min="1" quantity_max="1" player_level_min="0" player_level_max="0" respawn_time="0">
<loot_entry name="q702_victims_names" quantity_min="1" quantity_max="1" player_level_min="0" player_level_max="0" chance="100" />
Expand Down
4 changes: 2 additions & 2 deletions XML/gameplay/items/def_item_quest.xml
Expand Up @@ -3609,7 +3609,7 @@
hold_slot =""
localisation_key_name ="item_name_q201_poisoned_source"
localisation_key_description ="item_desc_book"
icon_path ="icons/inventory/quests/mq2049_book_2.png"
icon_path ="icons/inventory/quests/q201_poisoned_source_64x64.png"
>
<tags> ReadableItem, mod_book
</tags>
Expand Down Expand Up @@ -3960,7 +3960,7 @@
hold_slot =""
localisation_key_name ="item_name_q303_marked_bible"
localisation_key_description ="item_desc_book"
icon_path ="icons/inventory/books/book_1.png"
icon_path ="icons/inventory/quests/q303_marked_bible_64x64.png"
>
<tags> ReadableItem, Quest, mod_book
</tags>
Expand Down
8 changes: 4 additions & 4 deletions XML/gameplay/items/def_item_swords_dol_blathanna.xml
Expand Up @@ -97,8 +97,8 @@
switch_deact="silver_to_steel_deact">
</anim_switch>
</anim_switches>
<bound_items> <item>scabbard_steel_dol_blathanna</item>
</bound_items>
<player_override><bound_items> <item>scabbard_steel_dol_blathanna</item>
</bound_items></player_override>
</item>


Expand Down Expand Up @@ -175,8 +175,8 @@
switch_deact="steel_to_silver_deact">
</anim_switch>
</anim_switches>
<bound_items> <item>scabbard_silver_dol_blathanna</item>
</bound_items>
<player_override><bound_items> <item>scabbard_silver_dol_blathanna</item>
</bound_items></player_override>
</item>

<item name="scabbard_silver_dol_blathanna" category="silver_scabbards" equip_template="scabbard_silver_3_07" attachment_type="skinning"><tags>NoShow,NoDrop,EncumbranceOff</tags><base_abilities></base_abilities></item>
Expand Down
8 changes: 4 additions & 4 deletions XML/gameplay/items/def_item_swords_vixen.xml
Expand Up @@ -97,8 +97,8 @@
switch_deact="silver_to_steel_deact">
</anim_switch>
</anim_switches>
<bound_items> <item>scabbard_steel_vixen</item>
</bound_items>
<player_override><bound_items> <item>scabbard_steel_vixen</item>
</bound_items></player_override>
</item>


Expand Down Expand Up @@ -175,8 +175,8 @@
switch_deact="steel_to_silver_deact">
</anim_switch>
</anim_switches>
<bound_items> <item>scabbard_silver_vixen</item>
</bound_items>
<player_override><bound_items> <item>scabbard_silver_vixen</item>
</bound_items></player_override>
</item>

<item name="scabbard_silver_vixen" category="silver_scabbards" equip_template="scabbard_silver_3_08" attachment_type="skinning"><tags>NoShow,NoDrop,EncumbranceOff</tags><base_abilities></base_abilities></item>
Expand Down
158 changes: 158 additions & 0 deletions XML/gameplay/items/def_item_weapons.xml
Expand Up @@ -357,7 +357,22 @@
<SlowdownFrostEffect is_ability="true" />
</ability>

<ability name="Top Notch Steel Sword _Stats">
<weight type="base" min="3.2" />
<quality type="add" min="4" max="4" />
<SilverDamage type="base" min="1" />
<critical_hit_chance type="add" min="0.1" />
<critical_hit_damage_bonus type="add" min="0.1" />
</ability>

<!-- SILVER -->
<ability name="Top Notch Silver sword _Stats">
<weight type="base" min="2.05" />
<quality type="add" min="4" max="4" />
<SlashingDamage type="base" min="1" />
<spell_power type="mult" min="0.15" />
</ability>

<ability name="Witcher Silver Sword _Stats">
<weight type="base" min="2.2" />
<quality type="add" min="1" max="1" />
Expand Down Expand Up @@ -5005,6 +5020,149 @@
</anim_switches>
</item>

<item
name ="Top Notch Silver"
category ="silversword"
price ="102"
initial_durability ="100"
max_durability ="100"
enhancement_slots ="0"
stackable ="1"
grid_size ="2"
equip_template ="e3_silver_sword"
equip_slot ="silver_sword_back_slot"
hold_slot ="r_weapon"
weapon ="true"
lethal ="true"
ability_mode ="OnHold"
hand ="right"
sound_identification ="long steel"
draw_event ="DrawWeapon"
draw_act ="draw_steel_sword_back_act"
draw_deact ="draw_steel_sword_back_deact"
holster_event ="HolsterWeapon"
holster_act ="holster_steel_sword_back_act"
holster_deact ="holster_steel_sword_back_deact"
localisation_key_name ="item_name_witcher_silver_sword"
localisation_key_description ="item_desc_silver_sword"
icon_path ="icons/inventory/weapons/top_notch_silver_sword.png"
>
<tags> Autogen, PlayerSilverWeapon, Weapon, sword1h, mod_weapon
</tags>
<base_abilities> <a>Default weapon _Stats</a>
<a>Top Notch Silver sword _Stats</a>
</base_abilities>
<recycling_parts> <parts count="1">Leather squares</parts>
<parts count="2">Silver ingot</parts>
</recycling_parts>
<anim_actions>
<action
name="draw"
event="DrawWeapon"
act="draw_steel_sword_back_act"
deact="draw_steel_sword_back_deact">
</action>
<action
name="holster"
event="HolsterWeapon"
act="holster_steel_sword_back_act"
deact="holster_steel_sword_back_deact">
</action>
<action
name="attack"
event="attack_silver_sword_back"
act="attack_silver_sword_back_act"
deact="attack_silver_sword_back_deact">
</action>
</anim_actions>
<anim_switches>
<anim_switch
category="steelsword"
equip_slot="steel_sword_back_slot"
event="steel_to_silver"
switch_act="steel_to_silver_act"
switch_deact="steel_to_silver_deact">
</anim_switch>
<anim_switch
category="steelsword"
equip_slot="axe_back_slot"
event="steel_to_silver"
switch_act="steel_to_silver_act"
switch_deact="steel_to_silver_deact">
</anim_switch>
</anim_switches>
<player_override><bound_items> <item>scabbard_silver_1_01</item>
</bound_items></player_override>
</item>

<item
name ="Top Notch Steel"
category ="steelsword"
price ="16"
initial_durability ="100"
max_durability ="100"
enhancement_slots ="0"
stackable ="1"
grid_size ="2"
equip_template ="witcher_steel_sword_lvl1"
equip_slot ="steel_sword_back_slot"
hold_slot ="r_weapon"
weapon ="true"
lethal ="true"
ability_mode ="OnHold"
hand ="right"
sound_identification ="long steel"
draw_event ="DrawWeapon"
draw_act ="draw_steel_sword_back_act"
draw_deact ="draw_steel_sword_back_deact"
holster_event ="HolsterWeapon"
holster_act ="holster_steel_sword_back_act"
holster_deact ="holster_steel_sword_back_deact"
localisation_key_name ="item_name_long_steel_sword"
localisation_key_description ="item_desc_steel_sword"
icon_path ="icons/inventory/weapons/top_notch_steel_sword.png"
>
<tags> Autogen, PlayerSteelWeapon, Weapon, sword1h, 1handedWeapon, mod_weapon
</tags>
<base_abilities> <a>Default weapon _Stats</a>
<a>Top Notch Steel Sword _Stats</a>
</base_abilities>
<recycling_parts> <parts count="1">Leather squares</parts>
<parts count="2">Iron ingot</parts>
</recycling_parts>
<anim_actions>
<action
name="draw"
event="DrawWeapon"
act="draw_steel_sword_back_act"
deact="draw_steel_sword_back_deact">
</action>
<action
name="holster"
event="HolsterWeapon"
act="holster_steel_sword_back_act"
deact="holster_steel_sword_back_deact">
</action>
<action
name="attack"
event="attack_steel_sword_back"
act="attack_steel_sword_back_act"
deact="attack_steel_sword_back_deact">
</action>
</anim_actions>
<anim_switches>
<anim_switch
category="silversword"
equip_slot="silver_sword_back_slot"
event="silver_to_steel"
switch_act="silver_to_steel_act"
switch_deact="silver_to_steel_deact">
</anim_switch>
</anim_switches>
<player_override><bound_items> <item>scabbard_steel_1_01</item>
</bound_items></player_override>
</item>

</items>

</definitions>
Expand Down
2 changes: 1 addition & 1 deletion XML/gameplay/items/def_item_weapons_secondary.xml
Expand Up @@ -5299,7 +5299,7 @@
localisation_key_name = "item_name_zireael_sword"
localisation_key_description = "item_desc_zireael_sword"
price = "3000" >
<tags>PlayerSteelWeapon,Weapon,sword1h, mod_weapon</tags>
<tags>PlayerSteelWeapon,Weapon,sword1h, mod_weapon, mod_nosale, NoDrop</tags>
<player_override><bound_items>
<item>Ciri Zireael Sword Scabbard</item>
</bound_items></player_override>
Expand Down
5 changes: 5 additions & 0 deletions XML/gameplay/items/def_loot_unique.xml
Expand Up @@ -811,6 +811,11 @@
<loot name="candle_lantern" player_level_min="0" player_level_max="100" quantity_min="1" quantity_max="1" chance="100">
<loot_entry name="Oil Lamp" player_level_min="0" player_level_max="100" quantity_min="1" quantity_max="1" chance="100" />
</loot>

<loot name="top_notch_swords" player_level_min="0" player_level_max="100" quantity_min="2" quantity_max="2" chance="100">
<loot_entry name="Top Notch Steel" player_level_min="0" player_level_max="100" quantity_min="1" quantity_max="1" chance="100" />
<loot_entry name="Top Notch Silver" player_level_min="0" player_level_max="100" quantity_min="1" quantity_max="1" chance="100" />
</loot>

</loot_definitions>

Expand Down
4 changes: 2 additions & 2 deletions XML/gameplay/items_plus/def_item_quest.xml
Expand Up @@ -3609,7 +3609,7 @@
hold_slot =""
localisation_key_name ="item_name_q201_poisoned_source"
localisation_key_description ="item_desc_book"
icon_path ="icons/inventory/quests/mq2049_book_2.png"
icon_path ="icons/inventory/quests/q201_poisoned_source_64x64.png"
>
<tags> ReadableItem, mod_book
</tags>
Expand Down Expand Up @@ -3960,7 +3960,7 @@
hold_slot =""
localisation_key_name ="item_name_q303_marked_bible"
localisation_key_description ="item_desc_book"
icon_path ="icons/inventory/books/book_1.png"
icon_path ="icons/inventory/quests/q303_marked_bible_64x64.png"
>
<tags> ReadableItem, Quest, mod_book
</tags>
Expand Down
16 changes: 8 additions & 8 deletions XML/gameplay/items_plus/def_item_swords_dol_blathanna.xml
Expand Up @@ -124,8 +124,8 @@
switch_deact="silver_to_steel_deact">
</anim_switch>
</anim_switches>
<bound_items> <item>scabbard_steel_dol_blathanna</item>
</bound_items>
<player_override><bound_items> <item>scabbard_steel_dol_blathanna</item>
</bound_items></player_override>
</item>


Expand Down Expand Up @@ -202,8 +202,8 @@
switch_deact="steel_to_silver_deact">
</anim_switch>
</anim_switches>
<bound_items> <item>scabbard_silver_dol_blathanna</item>
</bound_items>
<player_override><bound_items> <item>scabbard_silver_dol_blathanna</item>
</bound_items></player_override>
</item>


Expand Down Expand Up @@ -272,8 +272,8 @@
switch_deact="silver_to_steel_deact">
</anim_switch>
</anim_switches>
<bound_items> <item>scabbard_steel_dol_blathanna</item>
</bound_items>
<player_override><bound_items> <item>scabbard_steel_dol_blathanna</item>
</bound_items></player_override>
</item>


Expand Down Expand Up @@ -350,8 +350,8 @@
switch_deact="steel_to_silver_deact">
</anim_switch>
</anim_switches>
<bound_items> <item>scabbard_silver_dol_blathanna</item>
</bound_items>
<player_override><bound_items> <item>scabbard_silver_dol_blathanna</item>
</bound_items></player_override>
</item>

<item name="scabbard_silver_dol_blathanna" category="silver_scabbards" equip_template="scabbard_silver_3_07" attachment_type="skinning"><tags>NoShow,NoDrop,EncumbranceOff</tags><base_abilities></base_abilities></item>
Expand Down
16 changes: 8 additions & 8 deletions XML/gameplay/items_plus/def_item_swords_vixen.xml
Expand Up @@ -125,8 +125,8 @@
switch_deact="silver_to_steel_deact">
</anim_switch>
</anim_switches>
<bound_items> <item>scabbard_steel_vixen</item>
</bound_items>
<player_override><bound_items> <item>scabbard_steel_vixen</item>
</bound_items></player_override>
</item>


Expand Down Expand Up @@ -203,8 +203,8 @@
switch_deact="steel_to_silver_deact">
</anim_switch>
</anim_switches>
<bound_items> <item>scabbard_silver_vixen</item>
</bound_items>
<player_override><bound_items> <item>scabbard_silver_vixen</item>
</bound_items></player_override>
</item>


Expand Down Expand Up @@ -273,8 +273,8 @@
switch_deact="silver_to_steel_deact">
</anim_switch>
</anim_switches>
<bound_items> <item>scabbard_steel_vixen</item>
</bound_items>
<player_override><bound_items> <item>scabbard_steel_vixen</item>
</bound_items></player_override>
</item>


Expand Down Expand Up @@ -351,8 +351,8 @@
switch_deact="steel_to_silver_deact">
</anim_switch>
</anim_switches>
<bound_items> <item>scabbard_silver_vixen</item>
</bound_items>
<player_override><bound_items> <item>scabbard_silver_vixen</item>
</bound_items></player_override>
</item>

<item name="scabbard_silver_vixen" category="silver_scabbards" equip_template="scabbard_silver_3_08" attachment_type="skinning"><tags>NoShow,NoDrop,EncumbranceOff</tags><base_abilities></base_abilities></item>
Expand Down

0 comments on commit 9dfac75

Please sign in to comment.