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BoolArray(0)=
/* Exception thrown while deserializing BoolArraySystem.InvalidOperationException: Object waarvoor null is toegestaan, moet een waarde hebben. bij System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) bij UELib.Core.UDefaultProperty.DeserializeDefaultPropertyValue(PropertyType type, DeserializeFlags& deserializeFlags) */BoolArray(1)=
/* Exception thrown while deserializing BoolArraySystem.InvalidOperationException: Object waarvoor null is toegestaan, moet een waarde hebben. bij System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) bij UELib.Core.UDefaultProperty.DeserializeDefaultPropertyValue(PropertyType type, DeserializeFlags& deserializeFlags) */
Cause: UE1, UE2 do not support an array of bools, but as of UE3 this had been supported, however the decompiler still assumes the UE2 behavior.
The text was updated successfully, but these errors were encountered:
Original code:
Decompilation output:
Cause: UE1, UE2 do not support an array of bools, but as of UE3 this had been supported, however the decompiler still assumes the UE2 behavior.
The text was updated successfully, but these errors were encountered: