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@EliotVU EliotVU released this 25 Mar 22:10
· 48 commits to master since this release
58b5022

Notable changes that affect UnrealScript output:

  • Improved decompilation output of string and decimal literals.
  • 5141285 Improved decompilation of delegate assignments (in a T3D context)
  • 6d889c8 Added decompilation of optional parameter assignments e.g. function MyFunction(option bool A = true);.
  • e55cfce Fixed decompilation with arrays of bools

Notable changes that affect support of games:

General deserialization fixes that affect all of UE1, UE2, and UE3 builds, as well as more specifically:

  • 13460cc Support for Battleborn
  • 4aff61f Support for Duke Nukem Forever (2011)
  • bce38c4 Support for Tom Clancy's Splinter Cell
  • 809edaa Support for Harry Potter (UE1) data class {USound}
  • b3e1489 Support for Devastation (UE2, 2003)
  • 4780771 Support for Clive Barker's Undying (UE1) data classes {UClass, UTextBuffer, UPalette, USound}
  • 01772a8 Support for Lemony Snicket's A Series of Unfortunate Events data class {UProperty}
  • c4c1978 Fixed support for Dungeon Defenders 2 (versions 687-688/111-117)
  • 86538e5 Fixed support for Vanguard: Saga of Heroes
  • eb82dba Fixed support for Rocket League (version 868/003)
  • 6ed6ed7 Fixed support for Hawken (version 860/002)
  • b4b7977 Fixed ResizeStringToken for UE1 builds
  • 3653f8e Fixed ReturnToken and BeginFunctionToken for UE1 builds (with a package version of 61)
  • 9a65954 Fixed deserialization of Heritages for UE1 builds (with a package version older than 68)

Notable changes that affect various data structures:

  • Improved detection of UComponent objects and class types.
  • ea3c1aa Support for UE4 .uasset packages (earlier builds only)
  • e37b8a1 Support for class {UTexture}, f1b74af {UPrimitive, UTexture2D and its derivatives} (UE3)
  • aa5ca86 Support for classes: {UFont, UMultiFont}
  • ab290b6 Support for types {UPolys, FPoly}
  • 02bea77 Support for types {FUntypedBulkData} (UE3) and {TLazyArray} (UE1, UE2)
  • 94e0292 Support for structures: {FPointRegion, FCoords, FPlane, FScale, FSphere, FRotator, FVector, FGuid, FBox, FLinearColor, FMatrix, FQuat, FRange, FRangeVector, FVector2D, FVector4}
  • 09c7624 Support for class {USoundGroup} (UE2.5)

Support for the data types listed above have only been implemented for the standard structure that Epic Games uses