Data structures (https://en.wikipedia.org/wiki/List_of_data_structures) Big O notation (https://en.wikipedia.org/wiki/Big_O_notation) Computational complexity (https://en.wikipedia.org/wiki/Computational_complexity_theory) Sequence (https://en.wikipedia.org/wiki/Sequence) Series (https://en.wikipedia.org/wiki/Series_(mathematics)) Set notation (https://en.wikipedia.org/wiki/Set_notation)
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Implement a stack with operations Push, Pop, Max, where each operation takes constant time to complete: O(c)
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Implement a queue with operations Push, Pop, Max, where each operation takes constant time to complete: O(c)
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You are given an input string as a sequence of brackets of different types '(', ')', '[', ']', '{', ‘}’. We need to implement an algorithm that will check if the sequence is correct, i.e. there is a closing bracket for each opening bracket. For example ‘([{}])’ and ‘()()’ are correct, ‘[)’ and ‘[(])’ are not. The algorithm should be of O(n) complexity where n is the length of the input string.
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You are given a sequencea_1,a_2,...,a_n ∈N, and S∈N. Implement a program that would find l,r:(1≤l≤r≤n) so that ∑_(i=l)^r a_i=S: O(n)
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You are given a sequencea_1,a_2,...,a_n ∈Z. Implement a program that would find l,r:(1≤l≤r≤n) so that ∑_(i=l)^r a_iwould be the maximum possible: O(n)
- You are given a big matrix and a smaller one, write a function that returns the coordinates of a smaller matrix within a bigger one. Start with 2d and experiment with higher dimensions.
- You are given a big matrix, a smaller one and a number representing how much to rotate the smaller matrix in multipliers of π radians in increments of 0.5 (0, 0.5, 1, ...). Write a function that returns a copy of a big matrix where the smaller matrix is rotated accordingly.
- You are given the size of a matrix (e.g. width and height for 2D) and the coordinate of the start and the end of the line segment. 3. 3.3. Write a function that returns the matrix which has 1 where the line pixels should be and 0 where they shouldn’t. Draw the matrix as a graphical output. Start with 2d and experiment with higher dimensions.
- Same as 3, but now with antialiasing, where the numbers in the resulting matrix represent the pixel transparency.