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UberHardcore

Name TBC.

Experimental bukkit mod/plugin, modifies Minecraft.

Compatability: Java 7+, Bukkit 1.8 (created against 1.8, 1.8.3 and 1.8.8)

Notice

Whenever the plugin is loaded/unloaded it will remove all entities in the affected list below. If you do /reload all the affected entities will be killed and will respawn under regular rules. This also applies on server start/stop. This is to ensure that no invalid/invisible custom mobs are walking around causing havoc.

AFFECTED: Zombie, Skeleton, Spider, Sheep, Chicken
UNAFFECTED: Rabbit, Creeper, Ghast

Changes:

Zombie

  • walk slower
  • when agroed move faster
  • leap at target
  • dont need sight to agro
  • longer agro range
  • don't attack villagers
  • immune to fire
  • 4 base damage instead of 3
  • 30 health instead of 20

Skeleton

  • wither skeletons spawn at 30% chance, use a bow (flame arrows automatically)
  • shoot double speed at max range (regular speed at close range)
  • more accurate (still crappy at max range, basically never hit)
  • longer attack + agro range

Spider

  • Attack no matter the light level
  • Explodes webs (as falling sand entities) and shows blood particles on death
  • 50% base movement speed buff, makes about the same speed as a sprint jumping player on flat land

Sheep

  • Float around like derpy clouds, because why not

Chicken

  • Ranged mob that shoot eggs that do damage (half heart base)
  • Chance for eggs to spawn babies is a flat 1/32 chance and only 1 can spawn

Creeper

  • Explodes a short time after it's death (gives particle effect warning) does not trigger if the creeper dies by exploding

Rabbit

  • 1% chance to spawn as a killer rabbit

Ghast

  • Now can spawn in ALL biomes

Known problems

  • Zombie reinforcement rates may be slightly lower than regular

About

A Bukkit plugin 'mod' that modifies mob AI and behaviour to make harder worlds

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