Name TBC.
Experimental bukkit mod/plugin, modifies Minecraft.
Compatability: Java 7+, Bukkit 1.8 (created against 1.8, 1.8.3 and 1.8.8)
Whenever the plugin is loaded/unloaded it will remove all entities in the affected list below. If you do /reload all the affected entities will be killed and will respawn under regular rules. This also applies on server start/stop. This is to ensure that no invalid/invisible custom mobs are walking around causing havoc.
AFFECTED: Zombie, Skeleton, Spider, Sheep, Chicken
UNAFFECTED: Rabbit, Creeper, Ghast
- walk slower
- when agroed move faster
- leap at target
- dont need sight to agro
- longer agro range
- don't attack villagers
- immune to fire
- 4 base damage instead of 3
- 30 health instead of 20
- wither skeletons spawn at 30% chance, use a bow (flame arrows automatically)
- shoot double speed at max range (regular speed at close range)
- more accurate (still crappy at max range, basically never hit)
- longer attack + agro range
- Attack no matter the light level
- Explodes webs (as falling sand entities) and shows blood particles on death
- 50% base movement speed buff, makes about the same speed as a sprint jumping player on flat land
- Float around like derpy clouds, because why not
- Ranged mob that shoot eggs that do damage (half heart base)
- Chance for eggs to spawn babies is a flat 1/32 chance and only 1 can spawn
- Explodes a short time after it's death (gives particle effect warning) does not trigger if the creeper dies by exploding
- 1% chance to spawn as a killer rabbit
- Now can spawn in ALL biomes
- Zombie reinforcement rates may be slightly lower than regular