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Opening sign prompts #14

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vytskalt opened this issue Nov 3, 2021 · 9 comments
Open

Opening sign prompts #14

vytskalt opened this issue Nov 3, 2021 · 9 comments
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Feature Request New feature or request

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@vytskalt
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vytskalt commented Nov 3, 2021

Hi, can I use the API to open a sign prompt and then get the result when the player closed it? If not, I suggest adding this feature to the API.

@mdxd44 mdxd44 added the Feature Request New feature or request label Nov 3, 2021
@hevav
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hevav commented Nov 3, 2021

You can register your own packet, and send it to LimboPlayer using this API.

But that's a good suggestion, we'll simplify usage of sign prompts (and inventories)

@vytskalt
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vytskalt commented Nov 3, 2021

You can register your own packet, and send it to LimboPlayer using this API.

But that's a good suggestion, we'll simplify usage of sign prompts (and inventories)

Do you have an ETA for when this is gonna be added?

@mdxd44
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mdxd44 commented Nov 3, 2021

You can register your own packet, and send it to LimboPlayer using this API.
But that's a good suggestion, we'll simplify usage of sign prompts (and inventories)

Do you have an ETA for when this is gonna be added?

Unfortunately, we don't have any ETA, because we are busy with other projects 😦

@gepron1x
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gepron1x commented Nov 4, 2021

anvil/sign user input is generally bad idea smh

@vytskalt
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vytskalt commented Nov 4, 2021

anvil/sign user input is generally bad idea smh

why?

@gepron1x
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gepron1x commented Nov 4, 2021

anvil/sign user input is generally bad idea smh

why?

Thats inconvenient for user. No tab-completion, small character limit, and specific limitaitons:

  1. On anvil, the input bar is small, and its not easy to work with long sequences
  2. On sign, you cant edit previous lines
    Just using chat is the best: much convenient for user, easier to maintain for developers.

@vytskalt
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vytskalt commented Nov 4, 2021

anvil/sign user input is generally bad idea smh

why?

Thats inconvenient for user. No tab-completion, small character limit, and specific limitaitons:

  1. On anvil, the input bar is small, and its not easy to work with long sequences
  2. On sign, you cant edit previous lines
    Just using chat is the best: much convenient for user, easier to maintain for developers.

It depends on the use case. For example using a sign for getting the 2fa code would be perfect.

@gepron1x
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gepron1x commented Nov 4, 2021

anvil/sign user input is generally bad idea smh

why?

Thats inconvenient for user. No tab-completion, small character limit, and specific limitaitons:

  1. On anvil, the input bar is small, and its not easy to work with long sequences
  2. On sign, you cant edit previous lines
    Just using chat is the best: much convenient for user, easier to maintain for developers.

It depends on the use case. For example using a sign for getting the 2fa code would be perfect.

Imo, just confusing and annoying. Like, what if a player wants to pause the game? Or what if he accidently pressed enter?

@vytskalt
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vytskalt commented Nov 4, 2021

anvil/sign user input is generally bad idea smh

why?

Thats inconvenient for user. No tab-completion, small character limit, and specific limitaitons:

  1. On anvil, the input bar is small, and its not easy to work with long sequences
  2. On sign, you cant edit previous lines
    Just using chat is the best: much convenient for user, easier to maintain for developers.

It depends on the use case. For example using a sign for getting the 2fa code would be perfect.

Imo, just confusing and annoying. Like, what if a player wants to pause the game? Or what if he accidently pressed enter?

Pause the game and do what? You can already move the mouse away from the window when the sign prompt is open. Also what do you mean pressed enter? Just press enter again a few times to get back to the line?

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