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version 0.40 pre-alpha

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@EmanuelG-Gaming EmanuelG-Gaming released this 08 Jun 16:12
· 463 commits to master since this release

This is a version that is an extent to v0.35 pre-alpha. I tried to release this as quick as I can, however, Anuke begun to be online and pumped out an absurdly large amount of merge commits. For this reason, I've decided to experiment with MEEP's pull, which promised that blocks could or could not draw cracks or show any rubble marks when destroyed, which is why the mod's version requirement is a newer BE version. This patch adds:

Units:

  • Spread, the T1 unit of the Diffuse-based air branch, although it costs more than the latter. Fires splitting bullets at enemies.

Miscellaneous:

  • A whole new system (WIP!) that is based entirely on the pickup of items, along with three new blocks: a beryllium drop, the graphite drop and the tungsten drop, each being collectable by clicking on a button in a certain range.

Noticeable bugs:

As I've said, the pickup system is WIP, and this brings a number of bugs that can be encountered even at the start of the game, including:

  • Button locations revealed when the core is about to land or when the player is dead;
  • When picking an item, it would override the player's current stack, if he carries a different item;
  • The player's item count remains unchanged when he's full of items, while the source block gets destroyed.
  • On a closer look, there would be a corner indicator on the block, if you're a player on a different team;

However, the bugs don't end here. Spread may also show some different behaviour, such as:

  • Bullets that have been split may not hit the enemy;
  • Split bullets would show randomly between the enemies and the enemy buildings, even if they're told to shut (haha funi Avant reference).